User:Instinct River/Sandbox/GA Subpages/Misstical Mystery




 * 1) 1e232b - #463e59 is the first part within Glenn's Adventure's storyline, developed and published by indie studio [[File:Buit gears loho.png]] #e8b638#e83838. The part is followed by #362828.

Set in the year V201X, Misstical Mystery follows Glenn, a reincarnation of the ancient Four Warriors, as he masters his brand new Mystical Power while tracking down the other reincarnations and the remaining Mystical Stones to fight the imminent Misstical, the last of her supernatural species, intending to put an end to life on Earth, beginning with Nexonation.

MAIN PLOT - Misstical Mystery
Misstical Mystery follows the story of Glenster 'Navy' Salt, a young man whose life is forever led off track as he fuses partly with a Save Stone and becomes a Four Warrior, taking his will of defeating the Mesteries. The story is told through cutscenes and in-game.

As Glenster, flatmate Luke and pet Duke barely make it out of Emarown after being chased by the Hustrain Family of The High Risers (One of Nexonation's Organized Crime Gang) and out of fear of being caught trapped inside the strange Dome, Glenster is separated by the two by emergency services and ends up in an underground world, known as Fodner, home to many supernatural creatures.

Spending a week recovering from the damage taken, Lizzy, his nurse, informs and assists Glenster in taking down the strange supernatural foe invading the once peaceful world. After confronting and defeating the man behind the attack, Dr. Frizzer, it is revealed to Glenster that something worse will happen, and gives and tells him to collect the remaining Mystical Stones, in order to truly awaken the beast inside him. Glenster soon takes in the power of the Mystical Stone left with Dr. Frizzer

With Lizzy staying behind in order to help rebuild Fodner, Glenster learns after leaving Fodner that Emarown has suddenly disappeared into the sky and that his friend Luke is now the target of the Industry (all of Nexonation's Organized Crime gangs), and is now considered their biggest threat.

Glenster is then kidnapped and interrogated by people working for Misstical, however is saved by Four Warrior, Joshua 'Richard' Laizer, someone who had been researching the sudden Emarown disappearance.

Taking an underground train to the city of Loived, the pair find out that a mysterious disease as transformed the city of Loived into a dead man's land, filled to the brim of the blood thirsty undead. After finding out the man behind the disease, Glenster and Joshua fight Disressli. Disressli defeats the pair, but is defeated by athletic survivor, Spirit Four Warrior, Michael 'Andrew' Lloyd. With the disease gone, the undead turned back and the Mystical Stone used by Glenster, the trio leave and head straight to Nodnol.

Whilst on their way, the trio discover a city deep within the woods, home to the Marthies. Defeating the strange foe that they followed, the trio are informed by the Marthies that they be careful in Nodnol, giving Glenster a Reflector Stone and a Mystical Stone.

Arriving in Nodnol, the trio arrive to see the city in distress by a war between Nexonation's Protect and Serve (military) and The High Risers' Hustrain Family. As the trio set out, they find refuge inside a casino/cabaret club known as High Stakes, ran by former High Riser member. However, during a performance, it is invaded and ruined by the military, with the trio by confronted by General Killjoy, the leader of the invasion. General Killjoy is then put out of commission alongside help from touring band Working Class after General Killjoy gets strange mechanical soldiers involved, with late arrival of Hutch 'Gary' Lewis, final Four Warrior and cyborg. Glenster uses the Mystical Stone belonging to General Killjoy.

Reunited, The Four Warriors head to the infamous Dritan Desert in Nexonation in order to meet one of their next enemies, Vincent, as told by General Killjoy. Upon arriving, Vincent engages the Four Warriors in a fight, however easily defeats them. Despite their loss, Vincent reveals that he is actually an ally to the Four Warriors, and is a spy for the Blue Lights Foundation, with Vincent specialising in the Supernatural.

Despite the massive target on his back, Glenster and Hutch accompany Vincent back to Misstical's foundation, in order to find data that may give them an advantage. However, after being spotted, the trio make it back to Dritan Desert safe and sound, however unaware of the war that they've just started.

As Misstical's army begins to move onto Nexonation, Vincent guides the Four Warriors to a nearby underground world, home to the Smishes and a secret B.L.F lab and bunker. Upon arriving, the city is already in the process of being destroyed by a demon-like creature known as Kira Akuma. With assistance from the B.L.F, Kira Akuma is defeated and secured deep in the B.L.F bunker to further research and Glenster takes in the power of the final Mystical Stone.

Now The Legacy, Vincent discusses the plan with the group and warn that there's no backing out when the plan starts.

Calling in back up from the Working Class, Koishiki Family members from the Black Dragons, Underground creatures and professional B.L.F soldiers, they engage against Misstical's army to make sure they don't disrupt The Legacy's plan, with Misstical's army entering their second phase of their plan. As they battle, The Legacy head straight towards the landed army ship, containg Misstical inside.

Finding and engaging Misstical into a battle, The Legacy believe that they have defeated Misstical. However, she reveals to The Legacy that everything is still going according to her plan before she evolves into a eldritch being, capable of destorying more than just life itself.

During the battle, most of The Legacy have been put out of commission, leaving Glenster all by himself. In his last hurriah for Earth and humanity, Glenster unknowningly turns Mystically Mental, the only way of beating Eldritch Misstical. After Misstical is left vunerable, she shoots a mystical laser at Glenster, however deflecting off Glenster's Reflector Stone, returning her back to her normal self and being put out of commission, before one of Glenster's Mystical Stones absorb Misstical into the stone.

With the threat defeated, the Blue Lights Foundation take the currently defeated Legacy members to a Blue Lights hospital to recover alongside taking Glenster's Mystical Stones for safe keeping, leaving Glenster by himself to return back to his apartment back in Emarown, which has safely returned. Finding Luke and Duke in the same bad state as him, Glenster returns back to bed.

The Legacy
The Legacy is comprised of the reincarnations of the Four Warriors and their mentor, Vincent, who is there to make sure that they do not fail on their mission.

Visitable Locations
Glenn’s Adventure takes place in Nexonation, covering across different areas surrounding Eastern Nexonation. In each location, The Legacy can unwind by having fun with various side-activites, shop for useful items, explore the area and recover at a local inn. Over the course of Glenn's Adventure, the areas either change drastically or minor, as the player makes progress through the story.

Each location (with a few exceptions) have many substories for the Legacy to get involved with.

Dritan Desert, Nexonation
Dritan Desert is a large area of sand and is a minor setting in Misstical Mystery. Dritain Desert does not hold any noticable locations. It is is found inbetween Nisden and Loived. The only noticable location and service is Terry's Stop & Go - A gas station owned by the man himself Terry.

Goods
Goods are items that the Legacy can collect during their adventure, sometimes being necessary. These items that need to be collected are Story Items, and are separated into their own category in the inventory.

Normal goods are items that hold a variety of effects to assist The Legacy or hinder the enemies. They can be found in shops around Nexonation or occasionally by enemies, being dropped after defeat with dropped goods sometimes including weapons.

Each of the Legacy can hold up to 30 items in their inventory, which can be found by pressing START to open the menu. If the Legacy's inventory is full and picks up a new item, they can choose to either discard the item or replace it with another item.

Food Goods
Food Goods restore lost HP.

Drink Goods
Drink Goods restore lost AP.

Medicine Goods
Medicine Goods can either restore HP, AP or both.

Important Goods
These Goods are something you should never lose.

Equipment Goods
Keep yourself on edge at all times with these Goods.

Battle Goods
Make your enemies mildly annoyed with these battle Goods!

Misc Goods
These Goods are still pretty good, but not good enough to have their own Goods section.

Development

 * The game went through many heavy redos.
 * The game was pitched to HAL Laboratory, Creatures Inc. and Intellegent System, however each company declined the pitch.
 * Originally, Glenn's Adventure was to be a sequel to a failed concept called John's Adventure. However this idea did not fall through.
 * Because of this, the original Legacy would've have been the reincarnation of the main cast from John's Adventure. These reincarnations were to be:
 * Glenn, descending from a short-tempered John.
 * Josh, descending from calm, assistant Jay.
 * Michael, descending from an athletic Edd.
 * Piper, descending from a critical Addy.
 * Vincent used to be an entire different character before release on Fantendo, being known as Jekek, a businessman who specialises in futuristic technology however neither fast or strong.
 * The same goes for Lizzy, who used to be an alien from a neighbouring planet known as Ci-Liean and always puts others in front of her became an underground species, being mother-like.
 * Early in development, Hutch originally had swapped places with Piper, being a temporary-playable character and originally not one of the Four Warriors. This was changed after the second rewrite, due to unknown reasons.
 * Resisting the Regime used to be an alternative universe, however was changed due to unknown reasons.
 * Glenn and Josh were originally placeholder names and were supposed to be called Winston and Eric. These names were introduced late into development, and were given to the main two members of the Working Class.

/Once Again Archive/
Originally meant to be the second game in a never to be trilogy, Once Again tells the story of Glenn, who with Hutch and Vincent, are made the heroes once again to put an end to a intergalactic invader, and save the other universes with their own heroes. This was turned into Resisting the Regime.