User:Mr. Yokai/Other Sandbox

Characters

 * Samura: CadetCrash character. Related to Japanese culture, has above average everything but HP and ATK which is below average. Focuses on quick strikes to compensate ATK.
 * Thirdeye: Shrouds identity in cloak. Low SPD for unknown reasons (especially because she can go fast), HP is high, ATK is below average, and JMP is... floaty.
 * Trojan: ScoutSmash character. Has high IQ of 500, is an all-around character. Nifty, special ability is making levels slightly easier.
 * Alchi Me: HQHash character. Guess.

Enemies
Most of the enemies are gonna be monsters or something.
 * Stamper: The basic enemy that walks and attempts to punch you. Can be beaten up rather easily.

Gummi Squadron
I really lack good ideas.
 * New Gummi
 * Luboom : A dynamite Gummi that can fire out TNT from his body. Yes, that's right. A Gummi that can fire out trinitroleune from its body.
 * B-Hee : An octagonal Gummi. Puts a full stop on enemies. Neutral. Because you're not supposed to budge B-Hee.
 * Oley : This Gummi is literally based off of Leaky Louie. Yes, that's right. A Gummi based off of an Disrespectoid! Too bad WALUIGI TIME!
 * Tussle Tess : A high-voltage Gummi. With PSYCHIC POWERS! Uses this to shock others into mind-control. The only one who can resist Chooto-Lulu. Except their mutated form.
 * Mrinty : Ice Gummi. Mrinty likes Christmas. That's all you need to know about Mrinty. She likes Christmas and that's literally all.
 * Special Gummi
 * Wucre : A strange cream-like Gummi that's capable of manipulating its body structure in any way it likes, has fast reflexes. He tastes like Smokey Bacon, and "denies" any connection with Turbome. Fire Gummi.
 * Fractal : Sugarspike's big sister, is very snooty and uchi (if you get it). Spikes naturally grew on her, scares the entire Spike Club when she walks in and calls Sugarspike to come back home. Earth Gummi.
 * Hurrikatri : Is not actually water-related. Just happens to take swims a lot. Constantly spins and can go super fast like... Twister Pac-Man, though there's limits to such power. Wind Gummi.
 * Nicekate : A famous ice-skating Gummi who wishes she was like Kickson, because y'know... being quadruped isn't a good idea for ice skates and is actually kinda hard to get used to. Ice Gummi.
 * Mergisan : While one may think she's yellow-purple, her dominant color is Yellow. The Purple was just an unnatural mutation she got from wandering too deep into Mystic Meadows. Time Gummi, because.
 * Negletti : At first, one may think it's a Gummi, but really it's just a spaghetti monster in a mecha suit that RC stole and tries to paint itself in as one. Don't take him out of it, or else. Tech Gummi.
 * Bo : Has lighting-fast reflexes. Literally. His signature technique is the "No, Get Away" which consists of slapping others with his bo staff in the face and launching them quite a distance. Lightning Gummi.
 * Poisonous IV : Her name, "IV", is short for "Ivel". Is known for her miraculous medical bag that cures literally most diseases known. However, she's cynically depressed for unknown reasons. Poison Gummi.
 * Enemies
 * Apeshot: A grape that goes total ape once you get rid of his juicy covering. Yes, he has a juicy covering.

Starshot Levelworld
I already got the elements/cores/types/whatever planned.
 * Game Mechanics
 * Has crafting and gardening in it, something which wasn't previously in the game. Good? Maybe, who knows. Will also have gold.
 * Instead of your basic RPG stuff it's waves and boy there's a bunch of routes to take. There's also missions which you can go through in some way.
 * Attack Synergy, Terrain, Weather, Time, Placement, you name it. Placement is Land, Sea, Sky, Attack Synergy is expanded on, mmhmm.
 * To not be so one-dimensional, we got Flashy Waves which are basically like Pokemon Contests.
 * Will not incorporate the "add about anything" mechanic from the original SSLW. Yes, there's an original SSLW.
 * Enemies
 * Crash Tree (Timber): Basic stuff. It's a tree that tries to crash into you. One of the first enemies in the game, can be a pain later on though.
 * Klepbags (Item): Random Adventures pull, it now runs away in like... one turn? Blackhole variant is added and while it has significantly less health than Klepbags, it permanently takes away your items. It's also really, REALLY slow.
 * Thorn Flier (Timber/Toxin): SSLW pull. Works mostly the same but is tweaked to be for starters. Yes, for starter.

Skylanders Infinity
I'm actually done with the Skylanders roster. Now just for the chapters, enemies, Giant revisions, Disney characters, etc.
 * Chapters
 * Chapter 1: Heading to the Rift - First stage of the game, teaches the basics to the player. It, as said, teaches the basics to the player. (SOUL GEMS: Wingman, Last Laugh, Ian Lighfoot)
 * A chapter where you must enter Riley's mind to stop the 3R4Z0R.
 * A chapter where Drill-X comes back, all enhanced.
 * Enemies
 * Chompy: Your classic biting monstah is still here. Will always be here. Now with elemental variants.
 * Cyclops: Prominently featured in Ring of Heroes, so why not? Attacks with ya ol' spin attack you seen... in like two games?
 * Bosses: Eh, I got Chompy Mage, Golden Queen, Dreamcatcher, Drill-X, Syndrome, Davy Jones, and that's all. Oh and the aforementioned 3R4Z0R.
 * Skylanders Playstyle
 * Luna: More balanced, primary attack is some slashes while secondary is some shots. Tertiary attack is a spinning slash attack.
 * Quick Sand: Attributes to his already ridiculously high speed of 100. There might be an upgrade where he can damage enemies by just running into them, or at least treat them like air.
 * Mantrix: Primary attack is really the only attack maybe, the rest are usually dodge moves.
 * Superu-San: Eh, maybe about hit-and-run?
 * Trick Wire: An interesting, yet not too complex moveset. Basically, it's two Skylanders that can seperate. The main one is blue while his sidekick is red, if his sidekick dies he'll revive after one minute. Most of their attacks contribute to their teamwork theme.
 * Sola: Same as Luna except with more emphasis on the shots. Tertiary attack is instead charging up a beam of light.
 * Tick Tock: Time, though not too similar to Deja Vu.
 * Dynamite: Dynamites and bombs, perhaps.
 * Bugger: Maybe his playstyle can incorporate jumping into the air and assaulting your enemies from there. Not a bad idea!
 * Wheel Deal: Combos that consist of dashing, with auto-aim. Because dashing attacks without auto-aim and low damage are too ridiculous to think of.
 * Breach Coral: Kinda like Grave Clobberer (fun fact apparently Grave Clobberer's Water because of lack of good ideas) except with a more coral-related theme. The secondary attack is basically jumping into the air to perform a literal big splash.
 * Disney Candidates
 * Maybe Undead can belong to someone from Book of the Dead. Is that Disney?
 * It depends but Star might be replacing Ian Lightfoot for Magic. I mean, we have Phineas, can't we have Star?
 * Quorra might replace a Tech Disney character (we got Hiro, Ralph, and Stitch, I'm not letting Hiro go though)
 * ...Spiderman for Undead? Because Spiderman? Is that too dumb?
 * And Playstyles! Maybe!
 * Donald Duck: Mostly stays the same. His tertiary attack might be based off of the running gag where he usually beats up guys on radios or something where he clenches a radio and bursts it? Or is that too dumb?
 * Merida: The primary attack can have "hold down for auto-aim" but otherwise I don't know what other moves she can use.
 * Hiro: His general lack of moveset landed him in a position where he uses Nanobots (or were they Microbots?) for attacking. I think I'm gonna needa take some inspiration from Yokai in what he can use, but otherwise his Primary is the same as his Melee.
 * Mickey Mouse: Like the Sorcerer version and the normal version combined, but with Skylanders traits.
 * Giant Revisions
 * Ninjini: Path that focuses on Surrealistic Spheres, 85 SPD (if she doesn't already have that), new Soul Gem.
 * Eye Brawl: His third attack, which consists of summoning eyeballs, is surprisingly underrated. So... his third path should focus on crowding enemies with eyeballs.
 * Thumpback: First, make his Belly Slide less clunky. Second, give him a better underwater performance; he only nods his head underwater if you don't have Breakfast in Bed.
 * Other
 * Heroic Challenges return. I'm not sure if there should be any differences, maybe character-exclusive one which boosts all their stats by 5?

Full Gauge

 * Has a more combat-related focus with a tennis racket. There's still platforming elements such as stomping on your enemies but otherwise everything else is really rare.
 * Waluigi's tennis racket, speaking of, gains powers from the "Fusion Orbs" which the Fusion Fairy (more on that later) can use to change their element and benefit their "master" in some way or another.
 * Fusion Fairies. Waluigi's main one is a green one and she secretly has sisters. NO relation to the Sprixies.
 * The kingdom Waluigi goes to is called Freetfall. It's ridiculous but still.
 * Bosses
 * Winter Windster: Is back and with a more in-depth story on why he looks like a creepy bobblehead. Who can't deny it's a creepy bobblehead, anyway?
 * Spideraticus II: It's actually Anonster but with Spideraticus traits. Fights like some military soldier, helmet protects from attacks.

It's Doc'd So Yeah.

 * Good question. Four new mints included and there's gonna be returning plants like the Murkadamia Nut and obscure ones two. Here's the full list:
 * Move-Mint : Plants that move. That's all.
 * Sea-Weed : Plants that live on water or something.
 * Encourage-Mint : Plants that support plants. Not all though.
 * Align-Mint : Galactic plants for some reason.
 * I don't know what the game theme should be. Maybe it should be "Around the World" after we got "Climbing up a tower"? I'm planning a world with water if anything. Actually, there's gonna be water.
 * You can now Plant Food plants BEFORE they're placed. This means you can now Plant Food Cherry Bomb. Maybe even Tacobility Cherry Bomb!
 * A desert world?
 * Anything that comes from PvZ Heroes is classified as new. NO EXCEPTIONS! Well, unless they come from PvZ 3 which you probably wouldn't know.
 * Let's get onto the powers.
 * They still cost you coins.
 * There's at least twenty powers if I can try and mesh it all in. Power Pinch might return but less painful.
 * Vasebreaker powers might remain, I don't know, but the Beghouled ones likely won't because it feels pretty stupid.
 * There might be a minigame based off of Peggles? Maybe one where you have to use a plant to destroy oncoming Wallnuts that by the way are evil?

Basically, Plants
Only listing if they're completely new to the game or have gotten a revamp in moveset or something. Maybe a Tacobility for it. WARNING: MAY CONTAIN CONTENT NOT IN GAME!
 * Energy Bean (Fila-Mint ): A smol bean that fires off energy beams that move fast and can hit any zombie in its scope.
 * Small Kumquat (Fila-Mint ): A kumquat that takes some time to shoot three energy projectiles. It's kind of like the D. Shotgunner.
 * Ginger Zap (Fila-Mint ): Fires off lightning in the four diagonal directions. The Plant Food consists of it charging so much energy up and then spinning, producing an electrical nova. Zombies eating it will instantly die, and the nova lasts for five seconds.
 * Pyre Vine (Pepper-Mint ): Can't use its flamethrower due to not having weird flame bait on it, but can when Tacobility'd. Plant Food instead warms up everything on screen or something.
 * Fire Gourd (Pepper-Mint ): Works differently. You don't have to click it but I have no idea what Fire Gourd does. Whatever, it acts like Flame Bot now. Probably.
 * Bambrook (Reinforce-Mint ): His Tacobility includes firecrackers in it, because well, Bamboo Shoots utilizes it.
 * Explode-o-Vine (Bombard-Mint ): Plant Food now causes its "fuse" to light as it soon belches an explosion in front of it. Plant Food + Tacobility basically blows the mask off but does more damage.
 * Scaredy-Shroom (Ali-Mint ): 25 Sun still but he's gotten a debuff. His Tacobility allows him to damage zombies one he goes into hiding, because otherwise Scaredy-Shroom would overshadow Cactus.
 * Blockbuster (Contain-Mint ): Now has the ability to avoid most forms of "Cover YOU up so you can't attack"! It can't avoid getting frozen and if it's going to happen, being polymorphed.
 * Butternut Squash (Contain-Mint ): Can't instantly kill zombies. It's not Move-Mint because, well, really; it now stalls more than harms.
 * Meteor Hammer Master (Spear-Mint ): First he just swings the meteor hammer before launching it at high velocities towards his opponent.
 * Auber Ninja (Appease-Mint ): Can throw weak shurikens in all lanes. Plant Food has him produce shadow clones which fire a kunai that pierces and kills up to five zombies.
 * Tumbleweed (<font color = 29FF81>Move-Mint ): Plant Food consists of it becoming a MEGA Tumbleweed which acts kind of like the Mega Wallnut from Wallnut Bowling. The Tacobility makes it always either - appear big (not Mega!), spawn two Tumbleweed, or push back zombies.
 * Marigold (<font color = F33287>Encourage-Mint ): Tacobility gives out better coins. Plant Food can't be TOO overpowered. Maybe giving out a free Power? (By Power I mean like, Power Snow!)

Returning
I'm really bad when it comes to sun costs. PvZ2 China has strange plant costs I can't believe. Dinonip can chew zombies and spit out goop and costs less than Chomper (175 Sun!). Oh, and the durability, so that's questionable. '''WARNING! This shows two plants that have YET to be added!'''
 * Lightning Reed (<font color = 4DFAED>Fila-Mint ): Chain lightning! 125 Sun.
 * Citron (<font color = 4DFAED>Fila-Mint ): 350 Sun.
 * Electrici-Tea (<font color = 4DFAED>Fila-Mint ): 3x3 weakest zaps, once eaten kills with storm cloud. 125 Sun.
 * Ultomato (<font color = 4DFAED>Fila-Mint ): Fires out a lazer beam that damages stuff for as long as it lasts. Plant more Ultomatoes to make it more powerful. 250 Sun, +50 for each one planted.
 * Fanilla (<font color = 4DFAED>Fila-Mint )
 * Jalapeno (<font color = F9710D>Pepper-Mint ): Incinerates one whole lane. 125 Sun.
 * Snapdragon (<font color = F9710D>Pepper-Mint ): Breathes in a 2x3 spot in front of it. 150 Sun.
 * PLANT FOOD: Dragonfire - What else? This fires out a fireball that does 3x3 damage in front of it, incineration is absolute.
 * TACOBILITY: Cold Snapdragon - Suddenly gains a temperature decrease, can now slow zombies. Plant food also directly freezes.
 * Fire Peashooter (<font color = F9710D>Pepper-Mint ): 175 Sun.
 * Match Flower (<font color = F9710D>Pepper-Mint ): Delivers one punch at a time, every eigth punch is a combustive one that does heavy damage. 200 Sun.
 * Pyre Vine (<font color = F9710D>Pepper-Mint ): It can give warmth to one plant but not the rest, hence why it's now 75 Sun. No flamethrowers either!
 * Snow Pea (<font color = 14D4FF>Winter-Mint ): Fires out frosty peas. Why was it premium? 150 Sun.
 * Iceberg Lettuce (<font color = 14D4FF>Winter-Mint ): 0 Sun.
 * Snowy Cotton (<font color = 14D4FF>Winter-Mint )
 * Ice Bloom (<font color = 14D4FF>Winter-Mint ): 200 Sun.
 * Missile Toe (<font color = 14D4FF>Winter-Mint ): Fires out ice balls that slow down zombies. Still weak as is. 400 Sun.
 * Sunflower (<font color = FFF783>Enlighten-Mint ): Produces sun. Duh. 50 Sun.
 * Magnifying Grass (<font color = FFF783>Enlighten-Mint ): 50 Sun.
 * Shine Vine (<font color = FFF783>Enlighten-Mint ): Amplifies production of sun-producing plants. 100 Sun.
 * Wall-Nut (<font color = B3751B>Reinforce-Mint ): Protects plants. 50 Sun.
 * PLANT FOOD: Shell Shove - Pushed zombies away from it and stuns them.
 * TACOBILITY: Juggernut - Gains a tough metal armor. Plant food now does damage to kill a Basic Zombie without an arm! Woah!
 * Tall-Nut (<font color = B3751B>Reinforce-Mint ): 125 Sun.
 * Pumpkin (<font color = B3751B>Reinforce-Mint ): Place on a plant to give it more defense. 150 Sun.
 * Chard Guard (<font color = B3751B>Reinforce-Mint ): 75 Sun.
 * Radish (<font color = B3751B>Reinforce-Mint ): Can't be moved by forces, protects plants. 50 Sun.
 * Potato Mine (<font color = FFB711>Bombard-Mint ): 25 Sun.
 * Cherry Bomb (<font color = FFB711>Bombard-Mint ): 150 Sun.
 * Explode-o-Nut (<font color = FFB711>Bombard-Mint ): Explodes when eaten. 50 Sun, but longer recharge.
 * Explode-o-Vine (<font color = FFB711>Bombard-Mint ): Appears with a BANG and goes away with one. 150 Sun.
 * Bamboo Shoots (<font color = FFB711>Bombard-Mint )
 * Puff Shroom (<font color = BE11D6>Ali-Mint ): 0 Sun.
 * Fume Shroom (<font color = BE11D6>Ali-Mint ): 125 Sun.
 * Gloom Shroom (<font color = BE11D6>Ali-Mint ): Shoots out heavy ufumes of dume
 * Puffball (<font color = BE11D6>Ali-Mint ): Hits zombies in three columns and poisons them. 150 Sun.
 * Ragweed (<font color = BE11D6>Ali-Mint )
 * Hypno-Shroom (<font color = FF3FDC>Enchant-Mint ): 125 Sun.
 * Witch Hazel (<font color = FF3FDC>Enchant-Mint ): 200 Sun.
 * Intensive Carrot (<font color = FF3FDC>Enchant-Mint ): Eh, yeah. Don't ask why it's here. Revives a plant. 100 Sun.
 * Pumpkin Witch (<font color = FF3FDC>Enchant-Mint ): Once in a while throws a pumpkin at a basic Zombie to hypnotize them into fighting for you. 250 Sun.
 * Night Cap (<font color = FF3FDC>Enchant-Mint ): Fires out three shadowy shurikens at once.
 * Blover (<font color = 8C8C8C>Contain-Mint ): Instantly kills all flying zombies. 50 Sun.
 * Pushy Willow (<font color = 8C8C8C>Contain-Mint )
 * Buttercup (<font color = 8C8C8C>Contain-Mint ): Blocks zombies but not as much as Wallnut. Butters zombies attacking her. 25 Sun.
 * Blockbuster (<font color = 8C8C8C>Contain-Mint ): Whips vines at zombies. Does heavy damage to obstacles. 125 Sun.
 * Olive Pit (<font color = 8C8C8C>Contain-Mint ): Burrows into ground and fires out slowing olive oils. Eats up to three zombies before going on cooldown. 250 Sun.
 * PLANT FOOD: Oil Olive - Fires out two Oil Olives that leave an olive puddle behind. Once lit on fire, these will EXPLODE!
 * TACOBILITY: Vacuum Pit - Sucks zombies once in a while into it. Plant food now sucks zombies in before firing Oil Olives.
 * Chomper (<font color = 0BA809>Enforce-Mint ): 150 Sun
 * Squash (<font color = 0BA809>Enforce-Mint ): 50 Sun.
 * Bonk Choy (<font color = 0BA809>Enforce-Mint ): Punches zombies in front of him. 150 Sun.
 * PLANT FOOD: Fists of Fury - Punches rapidly in a 3x3 area.
 * TACOBILITY: Flaming Fists - Can punch up fireballs now! Plant Food is now heated up and does more damage than usual.
 * Dinonip (<font color = 0BA809>Enforce-Mint ): Eats zombies and can fire out weak short-ranged goo. Has high HP. 300 Sun.
 * Hydrangea (<font color = 0BA809>Enforce-Mint )
 * Cabbage-Pult (<font color = 6D420B>Arma-Mint ): 100 Sun.
 * Kernel-Pult (<font color = 6D420B>Arma-Mint ): 100 Sun.
 * Melon-Pult (<font color = 6D420B>Arma-Mint ): 325 Sun.
 * Cob Cannon (<font color = 6D420B>Arma-Mint ): 500 Sun.
 * Backberry (<font color = 6D420B>Arma-Mint ): Hits zombies in the back, not the front! 100 Sun.
 * Moonflower (<font color = 6E548F>Conceal-Mint ): Produces 25 Sun, powers up Conceal-Mint plants, each Conceal-Mint plant makes it produce 25+ more sun. 50 Sun.
 * Nightshade (<font color = 6E548F>Conceal-Mint ): Has three leaves that it can slap into foes. Powered up ones are ranged, though the ranged ones are weaker. 75 Sun.
 * Shadow Shroom (<font color = 6E548F>Conceal-Mint ): Poisons a single zombie. Powered up ones has poison spread onto other zombies. 50 Sun.
 * PLANT FOOD: Contagion - Poisons every single zombie on screen. Can be WAY too OP.
 * TACOBILITY: Derby Protection - Stops blowing raspberries, gains cool helmet that allows it to be chewed multiple times, what else? I don't know, man!
 * Dusk Lobber (<font color = 6E548F>Conceal-Mint ): 150 Sun.
 * Shadow Pea (<font color = 6E548F>Conceal-Mint )
 * Bloomerang (<font color = 35393B>Spear-Mint ): 175 Sun.
 * Spikeweed (<font color = 35393B>Spear-Mint ): Hurts zombies walking onto it. Sacrifices self to pop rolling stuff. 100 Sun.
 * PLANT FOOD: Get Over Here - Pulls all zombies towards it that also constantly damages them.
 * TACOBILITY: Spikerock - Does extra damage and can sacrifice itself for three rolling objects. Plant Food just does more damage.
 * Pine Needler (<font color = 35393B>Spear-Mint ): Fires out needles that pierce three zombies. 150 Sun.
 * Sawgrass (<font color = 35393B>Spear-Mint ): Fires out a sawblade that pierces all zombies, then needs to cooldown. 200 Sun.
 * Ruby Red (<font color = 35393B>Spear-Mint ): Shoots rubies that bounce to one zombie and another. It's Spear-Mint for a reason. 175 Sun.
 * Peashooter (<font color = B9FF59>Appease-Mint ): Fires peas in a straight lane. 100 Sun.
 * PLANT FOOD: Rapid Fire - Same as before, 60 peas shot.
 * TACOBILITY: Repeater - Fires two peas every shot. Plant Food now shoots DOUBLE the peas and one gigantic pea at the end.
 * Red Stinger (<font color = B9FF59>Appease-Mint ): 150 Sun
 * Torchwood (<font color = B9FF59>Appease-Mint ): It's Appease-Mint because we'd have issues otherwise. Heats up peas. 175 Sun.
 * Starfruit (<font color = B9FF59>Appease-Mint ): Fires 5 stars out in different directions. 125 Sun.
 * PLANT FOOD: Shooting Stars - Jumps into the air and fires out a bunch of stars at random locations.
 * TACOBILITY: Angel Starfruit - Fires out 10 stars instead. Plant Food lasts longer.
 * Zoybean Pod (<font color = 29FF81>Move-Mint ): Summons Zomboids that are made from tasty tofu. 150 Sun?
 * PLANT FOOD: Vegetarian's Choice - Summons a Gargantuar Zomboid. That's all.
 * Tumbleweed (<font color = 29FF81>Move-Mint ): It's like a bowling Wallnut. 50 Sun.
 * Turkey-Pult (<font color = 29FF81>Move-Mint ): No, it's too early to do so.
 * Bamboo Shoot (<font color = 29FF81>Move-Mint ): Attackes zombies up to four tiles in front of it physically. 175 Sun.
 * Board Beans (<font color = 29FF81>Move-Mint ): Has three horse beans, they fly around and shoot weak peas at zombies. 450 Sun.
 * PLANT FOOD: Summons three more horse beans for 30 seconds to harass your zombies.
 * Lilypad (<font color = 0A6FD4>Sea-Weed ): 25 Sun.
 * Tangle Kelp (<font color = 0A6FD4>Sea-Weed ): 25 Sun.
 * Guacodile (<font color = 0A6FD4>Sea-Weed ): 125 Sun.
 * Lotuspot (<font color = 0A6FD4>Sea-Weed ): Fires lotus seeds on lands, fires lotus missiles on water. Lotus missiles are stronger in general and ironically do as much damage as a Peashooter pea. 125 Sun.
 * Oxygen Algae (<font color = 0A6FD4>Sea-Weed ): Provides oxygen for plants in a 3x3 range. 50 Sun. If you're wondering what you're supposed to use this for, the quick answer is for an underwater stage.
 * Flower Pot (<font color = F33287>Encourage-Mint ): Use to bypass terrains you can't place on, other than water. 25 Sun.
 * Hot Potato (<font color = F33287>Encourage-Mint ): Use to defrost plants. 0 Sun.
 * Aloe Vera (<font color = F33287>Encourage-Mint ): Heals plants in a 3x3 range. 225 Sun.
 * Lemon-Aid (<font color = F33287>Encourage-Mint ): Speeds up plant's fire rate in a 3x3 range. 200 Sun.
 * Dogwood (<font color = F33287>Encourage-Mint ): Chonky wood that barks at zombies, wears down their attack. 175 Sun.
 * Plantern (<font color = 8A3B86>Align-Mint )
 * Saucer Squash (<font color = 8A3B86>Align-Mint ): Strobes lights to stun one zombie at a time. 50 Sun.
 * Alarm Arrowhead (<font color = 8A3B86>Align-Mint )
 * Passionflower (<font color = 8A3B86>Align-Mint ): Melee plant that grinds gears at either the top, bottom, or in front of it. Melee plant now. 225 Sun.
 * Gravitree (<font color = 8A3B86>Align-Mint )
 * Imitater: A wild card that imitates one plant. You don't know what.

2.0.0 Plants
'''WARNING! This shows plants that have YET to be added!'''
 * Returning
 * Ginger Zap (<font color = 4DFAED>Fila-Mint )
 * Wispy Wood (<font color = F9710D>Pepper-Mint ): Would light peas on fire to make them do like 3x more damage. 350 Sun.
 * PLANT FOOD: Hellfire Spout - Shoots out fireballs at all zombies and burns them.
 * TACOBILITY: Nine Thousand Degrees - Peas that pass through him do 4x more damage. Hellfire Spout now is an AoE attack.
 * Gumnut (<font color = B3751B>Reinforce-Mint )
 * Soul Patch (<font color = B3751B>Reinforce-Mint ): 500 Sun.
 * Doom Shroom (<font color = FFB711>Bombard-Mint ): Explodes in a 5x5 area, leaves a crater you can't plant on for two minutes. 75 Sun, very very long recharge to make up for this.
 * PLANT FOOD: Atomic Warfare - Does supreme damage to all zombies, kills everything up to a Buckethead Zombie. Because.
 * TACOBILITY: Doomsday Bomb Mushroom - Three stages of bites of death. First bite is a 3x3 explosion, then a 5x5 explosion, then a 7x7 explosion that leaves a crater. Plant Food basically just causes it to kill EVERY SINGLE ZOMBIE ON SCREEN.
 * Coconut Cannon (<font color = 6D420B>Arma-Mint ): Still holds the basic premise of tap to shoot it. 400 Sun.
 * PLANT FOOD: Megaton Coconut - Fires out a coconut that pushed back up to fifteen zombies before exploding. Puts Coconut Cannon into hibernation though.
 * TACOBILITY: Coconut Rocket Launcher - It's now autofire. Nothing really changes other than that.
 * Caramel Popcorn (<font color = 6D420B>Arma-Mint )
 * Acorn Oak (<font color = 6D420B>Arma-Mint )
 * MC Glory (<font color = FF3FDC>Enchant-Mint )
 * Backpetal (<font color = 0BA809>Enforce-Mint )
 * Parsnip (<font color = 0BA809>Enforce-Mint ): Snips zombies. When it's fully eaten it pops up and goes on the run. 150 Sun.
 * Tai Choy (<font color = 0BA809>Enforce-Mint ): While at first it's just Bonk Choy but slightly faster, every zombie he kills off will speed him up a bit (50% more speed). This stacks up to five times. 200 Sun.
 * DESCRIPTION: As Grass Knuckles' sensei and Choy Ben's older brother, Tai Choy sure doesn't like it that Grass Knuckles is going for the boxing ring. Whatever, though. Tai Choy knows better than to restrict Grass Knuckles's freedom. Well, mostly. He forced Grass Knuckles to go underground and rest one time.
 * Daisy: Produces coins. Seriously don't know where to place this even, maybe Encourage-Mint? Maybe 50 Sun with long recharge period to prevent spamming Daisies all over the place?

Mario Kart Game

 * Can reassure I'm going to wipe out all reskins of characters and put them up as coin-bought stuff.
 * Crank the rubberbanding to zero. I clearly see it in the form of A. Computers literally swerving without drifting or something just to draft me and B. The SLIGHTEST of speed alternation.
 * You can now hold up to 20 coins and coins are no longer useless duds. Instead you use them for your Weapon which requires coins. It may mor may not be character restricted. Weapons include:
 * Seed Machine Gun: Hold the attack button (not sure yet) to fire out seeds. Uses one coin every shot, 10 coins per second. Yes, ten.
 * Bullet Blaster: Fires out bullets that home on opponents but can be outsped and reflected back at you.
 * Tanooki Coat: Allows you to use a devastating tail swipe attack that reflects projectiles. 3 coins per attack because it's melee.
 * Sonic Pulsar: Uses only 1 coin, but opponents have to be REAL near you. Useful for getting slipstreamers off your track which seems to be common.
 * Badges. Lotsa badgeghettis. Those provide passive boosts to your character such as a better chance to get Shells or preventing people from using your Mushrooms. Really, it's just big I can't list it all.
 * Hated power-ups get revamped.
 * Thunder Cloud instead throws a Thunder Cloud in front of you, homing on an opponent before zapping them. They're shrinked for 5 seconds.
 * Fake Item Box is now immediately used when you get to an Item Box, replacing the Item Box you just took. If you throw it, it's basically just a Green Shell without ricochet. Basically, it tries less too hard to make it basically too obvious.
 * Mushroom Cannon and Coin Box? Removed. They help opponents and it looks INTENTIONAL.
 * Mushroom Cannon: Apparently, the power-up was made to help opponents. Proof? "Hot on the heels of Peachette's debut, we're proud to reveal her new special item - The Mushroom Cannon! Designed to resemble a Mushroom, this cannon continually shoots out Mushrooms in front of your kart, making everyone happy ! You get a Mushroom...everyone gets a Mushroom!" This is not the meta of Mario Kart!
 * Coin Box: While it was the best grinding power-up in Mario Kart Tour, Coin Box becomes too muchf of some risk-and-reward thing with the potential to go "HA HA LOOK AT ME I GOT 20 COINS NOW SPAM TIME!" So... no.
 * New power-ups!
 * Sludge Bomb: Throws a bomb of sludge that doesn't harm anybody but slows down anyone who were to get into it. Basically like driving offroad.

Basic Gameplay

 * Mixes Yokai Watch 1 & 4 Gameplay with... "Bustlin' School Life" gameplay.
 * Before battles players have 10 seconds to rotate the wheel to their likings. Unity Bonuses have an aura pulsate around.
 * Inspiritments happen. Your player character must use Energy Send to cure them of this.
 * Befriending Yokai is the same as Yokai Watch 4. No changes at all.
 * Yokai Hero mechanic mainly stays the same but you can also use it when not fighting gigantic initimidating monstrous probably-alien ghosts from beyond.
 * Skills won't get changed if they're just boosts in attacks or something (ex: That All You Got? and Glossy Skin) but they will be changed if they're either too OP or feels like it needs some kind of new... revamp. (ex: Gassy Sphere, Forgot to Guard, Equipment Forbidden!)
 * And speaking of Equipment Forbidden!, that is a ridiculous name for a skill. But whatever.
 * After going on Pocket Watch hiatus, Katie goes back to her Pocket Yokai Watch.

Yokai Classification

 * The Original 11 return with the Shadowside/Onechanside Tribes. There's a few revisions.
 * So... what's the purpose of Izana and Mikado? Let's just merge them into... I don't know, Enma? Nah. Let's merge Izana with Mikado.
 * Oni tribe is now merged with Goriki because Oni just says "Look guys, it's an ONI!" Unless I'm missing something. Which is quite obvious, actually...
 * Kaima does not remain. I wanted it to remain, but a screw-up forced me to not make it remain.
 * Wandroid tribe? That only exists to say "Look guys, it's a Sighborg! And this cool man from not Yokai Watch!" Instead, let's rebrand it to a tribe that uses TWO Inspiritments; SHIFTY!
 * Enma Tribe? That's lame. Let's expand it to the EMP- Oh wait! That's also lame!
 * Can we have less Shady Shadowsiders? I mean, I don't get why Mushbarber is Shady, all he just wants is to cut people's hair and that's in no way an evil corporal tactic. Oh, wait, you're referring to his Shadowside form? Okay, can we at least NOT make it Shady?
 * Okay, reclassifications.
 * Whatever the heck she is, Hare-onna's now in the Shifty Tribe. Pretty much, any Yokai with two inspiritments or somethin' are in the Shifty Tribe.
 * Suu-San is now in the Brave tribe.
 * I can be 100% honest with you that Charlie will be Mysterious, Kyunshii will be Eerie or Charming, Pakkun will be Heartful, and basically Morose the Hedgehog (apparently, h[is actually named Harry) is NOT Charming, if I can make that work. If you want the full list...
 * Chokichi is now Heartful. What makes him Shady? Is it just because he has Shadowside and attacks the Shadowside Detective Agency?
 * Usakichi is Brave. His Shadowside is, so why not him?
 * Uribou is Mysterious.
 * Hamham is Tough.
 * Jinta is Eerie.
 * Filmlin is also Eerie or maybe Shady.
 * Kezurin is... good question. Slippery? It looks like a squid, but there's no real backstory behind him.
 * Becchan is either Mysterious or Slippery.
 * Dameboy is... maybe Charming or Tough.
 * Jii-Tan is Heartful. Satan Claus is still Heartful.
 * Choky is Slippery.
 * Atsushi Kamamto is maybe Shady, maybe Eerie, maybe Charming, just I don't know.
 * Momy is either Heartful or Mysterious.
 * Chiyoko is Eerie.
 * Kakurenbou: It's too hard. Mysterious, Shady, Eerie, or Shifty?

New Yokai
30 Regular, 10 Classic, 10 'Merican, probably 6 Shadowside for each tribe. I don't know. Also, aliens are called Yokai. Yes, you heard me right.
 * Classic
 * 'Merican
 * <font color = FCF14F>Chukket Bukket (<font color = FA200A>Goriki ): Highly brutal evolution of Chicken Chukket. As opposed to something that can be used as a ventriloquist dummy, Chukket Bukket is pretty much a GREAT challenge for Slugger.
 * <font color = 70FC89>Unlimit Besties (<font color = DDFF7C>Omamori ): Tomorrow Gal and Raisegirl after they've completely practiced. Both now generate TOOOOOOOOOONS of courage!

Yurei
Obviously. It's the higher-ranking Yokai which can fuse with others to make POWA FILLED Yo-Kai Heroes. Unfortunately I'm doing it too early because YSP Academy hasn't ended yet and it's resulting in tons of sudden retcons popping up.
 * YSP Yurei (originate from YSP Academy)
 * <font color = FF91EE>Komadillo (<font color = DDFF7C>Omamori ): Basically, Komajiro as an armadillo. Fuse with Koma Sandyuu to get Little Kommander.
 * <font color = FAAB16>Kazuma Shishiguro (<font color = FA200A>Goriki ): A tough Travel Companion for Mera Raido. Fuse with Mera Raido to get Shishi O.
 * <font color = FCF14F>Izuna (<font color = FCEE44>Mononoke ): De facto fox of Izuna's. Fuse with Izuna to get Ninetails. And before you call this a Pokemon crossover... NO.
 * <font color = FF91EE>Broken Clock (<font color = DF851B>Tsukumono ) Fuse with Fubuki Himekawa to get Clock Lady. I have nothing better to say.
 * <font color = FF91EE>Momo (<font color = FCEE44>Mononoke ): Fuse with *cough cough* spoiler alerts *cough cough* You'll see later.
 * <font color = FF3200>Zerline (<font color =6B8DD3>Uwanosora ): He serves as Jinpei's main partner and is purple. He's got some weird boxing gear-like parts on him. Fuse with Jinpei to get Jaminator.
 * <font color = FAAB16>Catphish (<font color = BA69D0>Onnen ): Green. Fuse with Jinpei to get Wrechnician. Wrechnicians uses LOOOTS of cyber stuff that can amplify to 100% in cyberspace.
 * <font color = 70FC89>Rockorice (<font color = DF851B>Tsukumono ): Orange, and actually likes to purr. Made of rocks. Fuse with Jinpei to get Hekromancer.
 * Springsdale Yurei
 * <font color = FCF14F>Adumb Blitz (<font color = FA200A>Goriki ): Crazy, wild, object-y man who refuses to give origin of death. Fuse with Katie Forester to get "Epicy". Yes, Epicy is the name of the Yokai Hero. NO QUESTIONS.
 * Adumb Blitz's playstyle is mostly firing out projectiles in a hectic manner, with one of them being jumping up and shooting a bullet storm.
 * Adumb Blitz's skill is Blitz. Blitz increases his ATK for each minute that passes by.
 * <font color = FCF14F>Bipsyche (<font color = DF851B>Tsukumono ): A bicycle that's actually an On the Grape bike who yearns to be used. Eyes located on handlebars, mouth located on bag thingie. Fuse with Katie Forester to get Heavy Peddle.
 * Bipsyche's playstyle is... pretty fast. His first Attack is literally speeding towards his target, his second Attack is dangerous bell tolls, his Technique temporarily increases his speed, and his Inspirit causes his allies to gain LOTS of speed.
 * Bipsyche's skill even contributes to this (Not So Tired). It literally consists of getting faster the less HP he has.
 * <font color = FCF14F>Ripcord (<font color =6B8DD3>Uwanosora ): A master DJ who died in style and grace (literally). Fuse with Katie Forester to get Big Hits.
 * Ripcord's playstyle is basically combo-ing. His Technique, in the meantime, consists of (note I don't know how Techniques work in Yokai Watch 4) a sonic field.
 * Ripcord's skill is Style Up, which causes him to do more damage with each hit done.
 * <font color = D94EFA>Xenex (<font color = BA69D0>Onnen ): Okay, I don't if I should keep Xenex. Stay tuned to see what exactly happens with Xenex, y'all.
 * <font color =37EDFF>Liki Nytri (<font color = FA200A>Goriki ): One of Kyunshii's closest friends, died due to a bear while she and Kyunshii were having fun in the snowy forest one time. Fuse with Katie to get Polaris.
 * Liki Nytri's playstyle is mostly just stopping your enemies in place or making them have a difficult time controlling themselves.
 * Liki Nytri's Skill is Graceful Skater, which prevents her speed from going down, but she's kinda slippery.
 * <font color =37EDFF>Ser. Fishbaitem (<font color = FCEE44>Mononoke ): Columbakat's subordinate, he will lash his long tail and reel in fish. Fuse with Katie Forester to get Swishergal.
 * Ser. Fishbaitem's playstyle is basically melee at long ranges. One of his attacks is skewing the opponent for high damage from behind.
 * Ser. Fishbaitem's Skill is Reel In, which slowly pulls foes towards him.
 * Acidonyx (<font color = FCEE44>Mononoke ): An acidic cheetah who's got acid and base forms. He can increase and decrease this at will, careful. Fuse with Katie Forester. End, don't know name.
 * Acidonyx's playstyle is pretty random. His inspirit is in the form of a projectile, it can either be acid or base, base being good.
 * Acidonyx's Skill is Acidic Behavior. He ignores DEF. Well, mostly.

Re-Tribe-Ifications

 * <font color = FCF14F>Casanuva (<font color = BA69D0>Onnen )
 * <font color = FCF14F>Failian (<font color =6B8DD3>Uwanosora )
 * <font color = FCF14F>Professor Plumage (<font color =6B8DD3>Uwanosora ) (I mean, if Usapyon's Uwanosora...)
 * <font color = FAAB16>Daramucho (<font color = FA200A>Goriki )
 * <font color = FAAB16>Zappary (<font color = DDFF7C>Omamori )
 * <font color = FAAB16>Blownhistoppa (<font color = DF851B>Tsukumono )
 * <font color = FF91EE>Swelterrier (<font color = FCEE44>Mononoke )
 * <font color = FF91EE>Jumbelina (<font color =6B8DD3>Uwanosora )
 * <font color = FF91EE>Whirlweasel (<font color = FA200A>Goriki )
 * <font color = 70FC89>Hungorge (<font color = BA69D0>Onnen )
 * <font color = 70FC89>Tongus (<font color = DDFF7C>Omamori )
 * <font color = 70FC89>Got-it Maid (<font color = DDFF7C>Omamori )
 * <font color = D94EFA>Cheeksqueek (<font color =6B8DD3>Uwanosora )
 * <font color = D94EFA>Papa Windbag (<font color =6B8DD3>Uwanosora )
 * <font color = D94EFA>Procrastinocchio (<font color =6B8DD3>Uwanosora )
 * <font color =37EDFF>Daiz (<font color = BA69D0>Onnen ) (I mean, he hates sausages!)
 * <font color =37EDFF>Snaggly (<font color = BA69D0>Onnen )
 * <font color =37EDFF>Frogetmenot (<font color = FCEE44>Mononoke )

Other

 * Yoink & Charlie are the mascots. Adumb Blitz is the Not YSP Yurei mascot. NOTHING ELSE. Despite being the main mascots, Jibanyan and Komasan take a good chunk of their lifetime in the game as villains because of having too much Kuroi Energy in them.
 * No, Enma will NOT be important to the story this time around. We already had him important in M02 to M04 (and technically M05) and YSP Academy, we don't need him to be important this time around! Okay, maybe he'll be important at the end.
 * Screw having to use Command Medals (at least for Katie) for attacks.
 * We will not have 10+ Nyan cats here. We will not have even one. Oh, and there won't be variants
 * When we're talking about anime, I can confirm these Boss Yo-Kai are coming:
 * Tarantutor, Kanibouzu, Raidenryu, Skulk, Mallice, Junkernaut, Supermanager
 * Oh, Moody Mary will appear. Again. And finally people get to know Moody Mary. What Mary does in the anime is . Disclaimer, it's not real, please cease to say "oh my gosh script leaked???"
 * SPOILER ALERT: There's a villain that's an embodiment of positive, funny memories.

Dangeresque & Cheerleader: And Maybe Old-Timey Marzipan & 1-Up Two!

 * PLOT: Cheerleader is actually real, and soon reveals that her friends are captured, along with Strong Bad Emails. Strong Bad doesn't comply, but when Cheerleader states Strong Bad Emails, he complies. Pretty much, he only complies if it's related to him.
 * Not sure what to do with Cheerleader. Maybe make her his minor companion that does certain actions?
 * Okay, so it might have three playstyles.
 * A 3D Playstyle that acts like a beat 'em up platformer similar to Wario World
 * A 2D Playstyle that acts like a mix between Mega Man and Donkey Kong Country
 * A point 'n click playstyle that's similar to Strong Bad's Cool Game for Attractive People
 * The bosses!
 * An ice princess that's been cursed to cry out tears of frost
 * A greedy glue repairsman
 * The only thing that can match Trogdor himself, a thunder-breathing serious-looking dragon

Stinkoman 20X6 (old)

 * PLOT: The Xeriouxly Forxe raids Planet K and the Old Timeys and kidnaps 1-Up and Old-Timey Marzipan. Stinkoman and The Homestar Runner must team up to stop them and their leader...  Modestly Hot Homsar ?! Oh, also, they must save the Strong Bad Emails.
 * The Modestly Hot Homsar thing is supposed to be an inside joke. It could've been funny if Homsar was zapped with lightning and became Modestly Hot Homsar. Think of it.
 * Boss music would be the same as the one in Tiny Defense's mission music. It's cool, and sounds like a good boss fight song. Probably because it's used in all missions?
 * LEVELS (ignore the themes, okay?)
 * Level 1: Get Outta Town! - Stinkoman must get out of the city to "storp" the disaster from happening. How? Let's jump into the jungle! (BOSSES: S. Mad, Rolem Golo) (THEME: Block Man)
 * Level 2: Gruff 'n Worshed Up - Stinkoman must travel the Old-Timeys to apparently get Sickly Sam, in a flood . (BOSSES: Zoach C, Cacklies the Squid) (THEME: Acid Man)
 * Level 3: INFERNAL! - Stinkoman must survive a burning forest whilst avoiding M. Z. Pan, Demon, and The Kaiser's harassment. (BOSSES: M. Z. Pan, The Kaiser) (THEME: Torch Man)
 * Level 4: The World That Nobody Asked For - Stinkoman makes it onto a strange, distorted planet. Wait, why is it inhabited by worms? (BOSSES: H. Star, Neh!ga Steve!) (THEME: Cryosphere)
 * Level 5: We've Landed Somewhere - We've gotten into... the wrong year. Original Bubs needs YOUR help to stop his concessions stand from destroying everything. (BOSSES: Bubz, Bubs's Concussion Stand) (THEME: Pyrogen)
 * Level 6: Said the Level 6 - We travel into the storybook. All the grapes were stolen! Who's behind this? Said the description, dismayed at the loss of it. (BOSSES: S. Bad, DeMOLEtion) (THEME: Seismic)
 * Level 7: STINKO SQUAD! - The Teen Girl Squad for once stop being dumb bumbling idiots and want to be saved from infinite deaths. Featuring the Teen GRRL Squad! (BOSSES: Pom, Teen GRRL Squad) (THEME: Bounce Man)
 * Level 8: 1-Up's Own Chapter - 1-Up wants to prove that he's a guy and save Old-Timey Marzipan. What happens? Bad stuff! (BOSSES: S. Sad, Damp Towelman & Dry Ragamuffin) (THEME: Countershade)
 * Level 9: Whatever It Is, It's ESPionage - A cultist leader joins forces with Xeriouxly Forxe. Get ready for something impressive, disturbing, and uncomfortable! (BOSSES: The Smith, THE BELiEVER) (THEME: Secret Mine)
 * Level 10: Buy No One's Playsets and Toys!!! - Stinkoman must pursue the Cheat Commandos to get back the Cheap as Free Teleporter. Part one! Get help from the TGS! (BOSSES: Xing Town, The Cheatsaurus) (THEME: Impact Man)
 * Level 11: Guns a-Plenty - Stinkoman requires the assistance of The Sneak and The Cheat to get past the Cheat Commandos' defenses and get Strong Man back. And Gunhaver! (BOSSES: Ch8t, Ser-G-Geant Marshie) (THEME: Brandish)
 * Level 12: Backwardscreen!!! - Stinkoman must go back to repower the Cheap as Free Teleporter. Uh oh, woah. Guess who's home. (BOSSES: S. Sad, Anti-Stinkoman) (THEME: Dynatron)
 * Level 13: Things Are Lookin' Up. - Li'l Brudder must save his friends. Teen Girl Squad to the rescue! Yes. To the RESCUE. (BOSSES: S. Mad, Planoraptor) (THEME: Blast Man)
 * Level 14: Get Some Tipx On Where To Go Next - In 2046, Pom Pom and Strong Sad are more intelligent than you know. Let's see where to go next. (BOSSES: Pom, Zomb Bad & His Horde of... Make 'Em Up Possums, If That's How You Pronounce It) (THEME: Battalion)
 * Level 15: Da Huuuuuuuuudge's Lament - Of course someone's going to lament something in their lifetime. Da Huuuuuuuuuuuuuuuuuuuuuuuudge is one of them. Just... GET HIS HELP! (BOSSES: Zoach C, Sterrance & Marxie) (THEME: Glacier Land from Tiny Defense)
 * Level 16: Trogdor Wasn't A Man. Maybe! - We warp to peasantry as Trogdor burninates the countryside! Stinkoman needs to learn how to kill a dragon! (BOSSES: M. Z. Pan, Trogdor) (THEME: Fuse Man)
 * Level 17: Ice 3 Meet Yall - Stinkoman gets warped into an icy location! His worst enemy is BACK! (BOSSES: Xing Town, Another Ice Machine) (THEME: Tundra Man)
 * Level 18: Sickly Sam's Bigger Outing - What's up with this sidequests?! Stinkoman is pitted in a sidequest to get Dee back!!! BUT WAIT. Something's important with Dee! (BOSSES: The Smith, Huey Shadester the Glues Repairman) (THEME: Love Hidden Under the Mask)
 * Level 19: Sneakity Sneak Out 'Em - The Sneak must drive his new Planecar through the dangerous tundras while dodging the Blue Laser members! And the Ch8t, once again. (BOSSES: Ch8t, Blue Laser Commander) (THEME: ???)
 * Level 20: We Repeat - Uh oh! You are now in the NEGATORY ONCE AGAIN. Error 101, wanna play spot the inconsistencies? (BOSSES: H. Star, Ybsreke) (THEME: ???)
 * Level 21: THE ASPLODEOVERSE - You've entered the ASPLODEOVERSE. Nothing good can hpapen in the ASPLODEOVERSE, aside from your head A SPLODING. (BOSSES: S. Bad, Corrupted Vector Strong Bad)
 * Level 22: Just Bend To The Knees! - We're nearly there! But also not really. Narrator Strong Bad actually harasses you as he turns a kids show into an adults show. Eh, with no blood or swearing. Okay, a bad kids show. (BOSSES: Bubz, Character 9001)
 * Level 23: Dangeresque 4 Divided By 2 is 6 - UH OH! You've gotten in the production of Dangeresque. Uh, excuse me, what is this plot? WHATEVER. Get some PERFECT FOOTAGE AND JUMP! There's been too much negative reviews! Redeem the series! FAST! USE YOUR QUICK WITS TO SURVIVE THE FULL-ON ATTACKS FROM XERIOUXLY FORXE! (BOSSES: The Xeriouxly Forxe, Perducci-Muchox) (THEME: Aviator)
 * Level 24: Homsar's Fortress - Congrats! You're at Homsar's fortress after finally getting the SPLODOROX and all the XRYSTALS. Time to raid it now... (BOSSES: Most of the Xeriouxly Forxe) (Theme: Dr. Wily Fortress (1), The Machine Draws Near (2-3), Sneak into Prison (3-4))
 * Level 25: We're In - Stinkoman confronts the mastermind!!! AND 1-UP DOES TWO!!! AND SAVES STRONG BAD!!! C'mon, everyone! (Theme: The Machine Draws Near/Sneak into Prison (1), Dr. Wily Fortress (2-3), Feeling Alive (3), Swollowed Up Innocence (4))

Enemies

 * Introduced in Chapter 1
 * Stilflegs - An enemy that just walks. If it sees Stinkoman, it'll get slightly faster.
 * Chorch 2.0 - Having been upgraded, Chorch can now actually lob fireballs. It bowls them around.
 * Thigilin - An enemy that's signature move is the surprise sucker. It usually disguises as something before jumping out to attack.
 * Lisindis - A ghost with a samurai's glorious helmet on, it attacks with melee slashes. It's a pain to say this, but... it's gonna take more than shots to kill it.
 * Stagna - Shakes off mud every five steps, launching it at Stinkoman in two directions. It goes at a medium pace.
 * Introduced in Chapter 2
 * Rana Prana: A piranha that either jumps out to try and take a gulp out of Stinkoman or swim and pursue Stinkoman.
 * Stinker Swim: This weird merman thingie jumps out of the water to assault Stinkoman and will try and do anything to trounce him!
 * Introduced in Chapter 3
 * Lavor - A basic meteor that immediately charges towards Stinkoman upon seeing him.
 * IDK
 * Mr. Trampers - An enemy that walks very fast and extinguishes fires. Has to be useful in something, I guess. Is stilted.
 * Bomb Bad - Literally just baby Strong Bad riding a hot air balloon that contains a bunch of bombs. If you hit the balloon a bunch of bombs will scatter while baby Strong Bad falls but if you hit him you cause a gigantic explosion. I've been considering Chapter 9.

Bosses

 * Xeriouxly Forxe
 * S. Mad: The first boss of the game, his main pattern consists of cornering you before trying to stomp you. A simple pattern, if he didn't also create debris with each stomp and a large shockwave. S. Mad also has the bad habit of chucking rocks at you. The only real way to damage him is to punch a Cheatball into his mouth. In his rematch, he's faster and has the additionally attack of trying to slam his fists onto you and now throws electricity, which is faster.
 * Zoach C: A rancid coach who's main attack is to slam the ground to pop up some ground spikes before dashing into you. He reflects projectiles pretty well, but this leads up to a flaw; he's vulnerable to the Rush Attack. Not sure what else.
 * World Bosses
 * The Kaiser: First starts out as a chase sequence where the Kaiser fires out fiery bullets at you. Once you get on top of the mountain, The Kaiser fights you. He either: calls in Demons to try and poke you, splash into the lava to send in increasingly higher lava waves, chuck Lavors towards you, or to throw his hat like a boomerang... except worse.
 * Teen GRRL Squad: They ride a mechanical version of their steamroller and it's basically a long parkour up at first. Afterwards, Teen GRRL Squad will proceed to attack with the steamroller, throwing dynamite you must punch back at them and overall being a total nuisance.
 * Huey Shadester the Glues Repairman: The pattern would probably be shooting out a bunch of glue globs everywhere. If Stinkoman gets hit by one of those, he'll be locked in place for Huey Shadester to slam him. Note that his slam is really the ONLY thing that can do damage, he shoots his glue in various ways to compensate for this. Maybe if there's a hard mode his glue can linger of maybe if there's an extreme mode the glue can do damage.
 * Ybsreke: The extra clunky version of Ekersby who's way too predictable and way too hard to hit and dodge! That is, unless Stinkoman can debug Ybsreke. That's actually pretty easy. You just gotta shoot a debugger at it! But where do you get a debugger? Other than that, not much is changed. He fights like Ekersby but clunkier and way harder.
 * Character 9001: Aka, the Narrator (forgot what Character 9001 was supposed to be). After constantly harassing you and actually making threats, the Narrator is going to get one heck of a punch. For his moveset, he basically will summon other characters to fight you, starting with Character 1 who already starts tough. It gets harder from there, but too predictable.

Tiny Defense 3

 * Nearly every single Minirobot returns. The only exceptions are:
 * Dropper Bot
 * Missiler Bot (missile bot renders useless pretty much)
 * Bat Bot (batman)
 * Shadow Bot depends, really
 * It depends on Fixer/Medic Bot
 * Probably a complete revamp to the level-up system to prevent it from being way, too, OP. In my opinion. I have no idea how it works.
 * Health Kit will stay, but you can only get it from the shop. Look, I have like 50+ Health Kits I never used and I keep getting them, that's because I'm usually always at 10 hearts. Oh, and the costs increase. C'mon.
 * If Chronos does return, it may or may not get a buff of being able to shoot projectiles that can't be reflected. I don't know, man.
 * This game probably will FINALLY reveal Star Travel Inc.'s employes.
 * There will be minigames in this. Like usual. Here's what it includes:
 * Papa Fusor missions that's kinda like a mix of platforming and tower defense
 * Skipper missions with ground now
 * Missile Bot mission that consists of dragging lines towards enemies
 * Plasma Bot mission where the Plasma Bot can shoot its targets down
 * Sniper Bot mission, wth extra Trap Machine!
 * THE WORLDS
 * Fusor Ruins: A temple powered on Energy Crystals. It's where you encounter all the basic enemies here and the same goes with towers.
 * Encore Mine: Fusor Ruins's mines, and it's at a brink of collapsing. GIMMICK: There are doors that Machines like to exit from.
 * An underwater level with bubbles
 * A steampunkish sky city
 * A real glacial land (Verglace Vista?)
 * THE NEW MINIROBOTS
 * Flank Bot: Fires projectiles in adjacent lanes to do heavier damage than Gunner Bot. Why? Because!
 * A bot that allows you to place Air Minirobots on LAND. It's my dream to be honest.
 * PROPOSAL OF NEW FEATURE: OVERDRIVE - It's like Tacobilities but with Energy. This includes...
 * Superglue Bot: Fires out a gigantic glob of glue that coats nine machines!
 * Machines will have a new animalistic style. For example, Jetpackers are now bats, Hyper Jets are now falcons, etc. There are new enemies like Otters which swim and maybe even Akaei that destroys everything, is gigantic, but is slow as molasses, and takes nearly ten minutes to even get to you.
 * Each world will have a boss that's not animalistic. It's mostly going to fit in with the theme and there might be one that involves having to use Papa Fusor.

F00SION FiGHTERS
The origins of this consist of constant troubles with making Ball in Microwave balanced.
 * FIGHTERS (there will be 20, 10 unlockable)
 * Cheerleaker (Cheerleader + Leaky Louie) (Teen Girl Squad/Disrespectoids)
 * The Moneymaker (Fubuki Himekawa + Clock Master) (YSP Academy/Gregory Horror Show)
 * Solar Bot (Solar Flare + Leonid) (Plants VS Zombies/Tiny Defense)
 * Froppy + Slade (My Hero Academia/Teen Titans)
 * Dyna-Max (Drizzile + Max) (Pokemon/Sam & Max)
 * Winter Windster + Ook (Wario Land/The Legend of Zelda)
 * Firestorm (Aviator + Flammole) (Mighty No. 9/Mega Man ZX)
 * Diveclops + Musimon (Skylanders/Digimon)
 * Quaestiones (Test Tube + Clem) (Inanimate Insanity/Luigi's Mansion) {his name's latin for Chemistry}
 * Nightsky (Hatsune Miku + Corey) (Vocaloid/Grojband)
 * Sting Chameleon + Mr. Krabs (Mega Man X/SpongeBob SquarePants)
 * Yu & Rei + Zen & Rei (Puyo Puyo/Persona)
 * Hoss Delago + Big Daddy (The Grim Adventures of Bill and Mandy/Bioshock)
 * Tentaclair (Squid Girl + Filia) (Squid Girl/Skullgirls)
 * Ejio (Teseo + Werehog) (Gunvolt/Sonic the Hedgehog)
 * Laharl + Yuuko (Disgaea/Nichijou)
 * Mr. Buttkick Monstrimos (S. Bad + Kratos) (Homestar Runner/God of War)
 * Magolor + Smiler (Kirby/The Emoji Movie)
 * Admiral Brickell + Finn (DH) (Bloons Tower Defense/Adventure Time)
 * Gatling Groink + The Octonozzle (Pikmin/Splatoon)
 * Master Mummy + Spring Man (ARMS/Mega Man)
 * Colored Pencils + Rainbow Dash (Paper Mario/MLP)
 * Freddy Krueger + Ashley (Nightmare at Elm Street/WarioWare)
 * Teri + Nineteen (The Amazing World of Gumball/Numberblocks) {dark matter nineteen, to state}
 * Beppi the Clown + Saness (Cuphead/Technically, Undertale)
 * Prince Excalibur (Dig Dug + Princess Pulverizer) (Dig Dug/Princess Pulverizer)
 * Infinity (Four + Thanos) (BFDI/Avengers)
 * Cthooflo (Terrarian + Booflo) (Terraria/Minecraft) {All credits given to Endergetic Expansion maker}
 * If Booflo just doesn't work, I guess I can go for Starbound.
 * Kyunshii + Nonon (Yokai Watch/Kill la Kill)
 * Spiderman + Obi Wan Kenobi (Spiderman/Star Wars)
 * When it comes to DLC, I might include Modestly Hot Homsar. Yes. That thing exists. Also The Grey Garden. List?
 * Marco + Chelan (Marco and the Galaxy Dragon/The Grey Garden)
 * GAMEPLAY
 * It'll probably be a completely different one focused in 3D Battlefield while also incorporating SSBU elements.
 * ASSIST CALLS. TWO PER SERIES. THIS INCLUDES:
 * Arrow'd Guy (Teen Girl Squad)
 * Tompkins (Teen Girl Squad)
 * 1-Up (Homestar Runner): Will run around and kick opponents as he trounces his opponents at sonic speeds.
 * Casio Head Strong Bad (Homestar Runner): Plays the demo and causes all your opponent to taunt uncontrollably!
 * Doyapon (Yokai Watch)
 * Cue-Tee & Demandi (Yokai Watch)
 * STAGES
 * Sheraton Hotel (Cheerleader's homestage): Based off of Issue 15, Sheraton Hotel has a disco ball that if you bash opponents into, PRETTY PRISMs them to death! And watch out! You might get BETRAYAL'D!
 * That vague mountain place from Disrespectoids
 * Y-Academy (Fubuki Himekawa's homestage): Yep, it's Y-Academy! Everyone is cheering you on and will give likes to those who have perfect performances and taunt or something! Meanwhile, those who have screwy performances lose likes. Interesting.
 * Gregory House (Clock Master's homestage): It's a tour through Gregory House which is constantly moving through rooms. Watch out, a bunch of horrors await you. Mirror Man's room contains a bunch of paradoxical mirrors, for instance...
 * Lost City (Solar Flare's homestage): Careful! Not only are their boulder panels that instantly kill and fire panels that incinerate, there's also the new parachute tile that causes Parachute Zombies to appear, and the strange... water tile, that causes Rocket Boats to appear.
 * Leonid's homestage could be South Ocean, Power Plant, just anything.
 * Motostoke (Drizzile's homestage)
 * Shivering Mountains (Winter Windster's homestage)
 * Forest Temple (Ook's homestage)
 * Radio Tower (Aviator's homestage)
 * Flammole's stage
 * Monstrous Isles (Diveclops's homestage)
 * Net Ocean (Musimon's homestage)
 * Gemory Cave (Test Tube's homestage)
 * The Boilerworks (Clem's homestage)
 * YAMAHA Corporation (Hatsune Miku's homestage): What? Yes. YAMAHA Corporation is filled with Vocaloid stuff this time. Bounce off of musical notes as you fight and literally take flight! Disclaimer - Some music notes are botched.
 * Wherever Grojband resides at
 * Rainforest (Sting Chameleon's homestage)
 * The Krusty Krab (Mr. Krabs's homestage)
 * Dunno about Yu & Rei
 * or Zen & Rei (wait wut)
 * Hoss Delago also really I don't know
 * And Big Daddy's, don't tell me to remember!
 * Squid Girl two!
 * Maplecrest (Filia's homestage)
 * Corrupted City (Teseo's homestage, actually don't know the name to it)
 * Apotos (Werehog's stage)
 * Disgaea stage unknown
 * Don't know Nichijou much
 * Xerios Field (S. Bad's stage): It's The Field, but in Xeriouxly Forxe form! And the Homestar Runner characters (not including Teen Girl Squad) are all there just watching! Lightning strikes, some not being good at all! And ESPECIALLY HOMSAR!
 * God of War? Nada
 * Spice Islands (Admiral Brickell's stage)
 * The Land of Ooo, Years Later (Finn (DH)'s homestage)
 * Wistful Wild (Gatling Groink's homestage)
 * Octo Valley (Octonozzle's homestage)
 * Mausoleum (Master Mummy's homestage)
 * Boyoyorn Paradise (Spring Man's homestage): Now it's actually Boyoyorn Paradise! This stage has lots of springs, and punchy jack-in-the-boxes that can reveal nasty stuff. Oh, and watch out for the Tom Daddies that decide to enter the arena.
 * Overlook Tower (Colored Pencil's homestage)
 * Equestria (Rainbow Dash's homestage)
 * Elm Street (Freddy Krueger's homestage)
 * Diamond City Stadium (Ashley's homestage)
 * Goiky (Four's homestage)
 * The Battlefield (Thanos's homestage)
 * Terraria (Terrarian's homestage)
 * The End (Booflo's homestage)
 * Springsdale, 2040 (Kyunshii's homestage)
 * New York City (Spiderman's homestage)
 * I don't know which planet represents Obi Wan Kenobi the best
 * DLC STAGES
 * The Grey Garden (Chelan's homestage?)
 * The End (Booflo's homestage)
 * Springsdale, 2040 (Kyunshii's homestage)
 * New York City (Spiderman's homestage)
 * I don't know which planet represents Obi Wan Kenobi the best
 * DLC STAGES
 * The Grey Garden (Chelan's homestage?)
 * The Grey Garden (Chelan's homestage?)
 * The Grey Garden (Chelan's homestage?)

SCRAPS

 * Motley Bossblob + Crewmate (felt stupid)
 * Fire Gosmet + Yurei (The Spirit Mod) (felt like art thievery)
 * Anything related to PhuiJL Amitie (same as above)

Minecraft XPNASIONS Mod
Okay, so I only really savor the Mobs. So let's try not doing that.

Biomes

 * Overworld
 * Cave
 * Nether
 * Underbite: The frostier version of the Nether, a cooler place to cool down. Still surrounded by Nether but it has the new Slush.
 * End

Mobs
10 new mobs per zone.
 * Overworld
 * Wingding - A bird enemy that can fly and hover, weaker than a zombie and spawns in nighttime.
 * Cave
 * Goblin - Wields a Wooden Sword, that's all. He's short so expect to look down to attack him.
 * Melter - Will pump itself up three times before firing out a bouncing fireball towards you. It can only have one at a time, so while it's waiting it basically just steps away from you. Spawns in lava caves. Takes on the appearance of some furnace thing.
 * Nether
 * Winter Piglin - A Piglin suited for the winter, the Winter Piglin will fire out Slowness Arrows at you. If it doesn't have that, watch out for its Diamond Sword!
 * End
 * Orbit - A flying enemy that has a ring circling around it. When it starts spinning, the ring will try and hit you. Will come back after some distance.

Kotomo Beyond DLC
Two DLC packs for good measures!
 * Elven Origins: Upon hearing about Diwori's apocalyptic terrains and learning about why it's devastated, Chris decides to pull his son and Morse into action to try and restore Diwori to its former glory! In the past, Diwori is lush and all, and it's only missing the Digital type- excluding some Kotomo from the future! Instead, that type is the long lost Mana, forgotten in history due to its similarities to Magic!

Potential New Stuff

 * A BTD game. Does not fail to appease.
 * Sanic Ball, again
 * Some collab
 * Super Smash Bros. decent remake???
 * A new fighter pass that's not gonna be as traumatizing as previously
 * Maybe redo Teen Girl Squad to remove deaths yet still keep it likable
 * Speaking of which, add in Dumdrum Runner's sister and brother
 * NEW CHARACTERS: Vaudi (in-universe Strong Sad), Izliz (in-universe Strong Bad)
 * A Smash Bros. game but focusing on more obscure characters like Geno and keep the roster balanced? Maybe include Primarina?
 * Bloons Tower Defense Anime, solely because of Brickell's awesome anime Custom Avatar.
 * Strong Man Does a Jig in Eyeball Barf Bath - 10 Hours of Relaxation and Problem Easing - No Horror Involved - Silent Nights Remix TOTALLY Plays: This will calm everybody's nerves as they see the Strong Man doing a jig in the eyeball barf bath Grunt Mad- no, The Ghost of Christmas Sucks makes.

Boring Fun Facts

 * Skylanders
 * Ninjini is perhaps one of the most OP Giants to be made (at least in Skylanders Giants), Scarlet Ninjini just being much much more better. No wonder Ninjini was the last Giant released! It really depends, but:
 * She has 60 SPD. This is shared with Bouncer. By Giants standards, that's fast.
 * She has 80 CRIT. This is shared with Hot Head.
 * She has a whopping 48 ARM which allows her to dodge attacks. Armor is indeed used to dodge.
 * She is unaffected by most terrains. This means she won't slip on ice. However, there's a glitch where she can slip on ice. The bottle one isn't a glitch.
 * She can still move when using Wishblades and Surrealistic Spheres. Most other Giants just stop in place while attacking. Bottle Blast's the only exception, it takes her some time to get in the bottle. Dunno what else it does.
 * Three words: Swords of Might. And BOY is that might. Wishblade Combos has Enchanted Blade which can be used to troll your enemies very easily, Wishbladesplosion can do sufficient damage, and Ultimate Wishblades cranks Wishblades up to 100.
 * The Ring of Heroes Portal Masters look too anime to be Portal Masters even. Then again, they come from Earth apparently.
 * When not counting Imaginators since that doesn't have any returning Skylanders (actually, do NPCs count?), Gill Grunt is the only Skylander to appear in literally all games with a variant of him. Deep Dive Gill Grunt counts, that's Gill Grunt. If we are counting Imaginators, Imaginators is the only game where Gill Grunt does not come in to invade the day.
 * Apparently, the ninja team of Skylanders, if I get everything correctly, is: Ember, Stealth Elf (does Super Shot Stealth Elf count), Ninjini, and Starcast.
 * If we're counting entirely original Skylanders and not variants, Fire and Tech have the second most Skylanders thanks to Bowser and Dr. Neo Cortex. Life has the most because of Donkey Kong and Crash Bandicoot.
 * Ignoring Chompy, Chompy Mage is the oldest Skylander boss to still appear. Heck, he's gotten a bazooka with breath that tastes like chicken, maybe.
 * PvZ
 * Honestly, some plants shouldn't be paywalled like the Chomper, and some plants shouldn't even be seedpacketwalled. Pumpkin, for example, is locked behind seed packets for no good reason. It wasn't like that before.
 * Tiny Defense
 * The first game is harder than the second game. Even Expert was way too easy. Except for some parts of it.