KillGames

KillGames is an upcoming 3D arena fighting game developed and published by Lazy Studios. The game centers around various contestants attempting to win the KillGames, a massive annual tournament where people kill eachother in the most gruesome ways possible. The game will be released on May 24th, 2020 for the Nintendo Switch, Playstation 4, XBOX One and PC.

Plot
KillGames takes place in the distant future of 21XX in Neo York City. Much of the world is in ruins due to constant war and everything but major cities are desertous wastelands. Neo York City was one of the few surviving cities, but as a result, life there was quite boring. That was until a mysterious man named Adam introduced people to the KillGames, a massive tournament where you can watch people kill eachother in the most brutal ways possible. The tournament becomes extremely successful, becoming extremely popular and eventually becoming a tradition in Neo York City, being held every year. With the 25th KillGames coming very quickly, Adam wished to make this KillGames a bit different from the last. With help from the champion, Soul, he challenges anyone that if they can beat him, they will have any wish they desire granted. Knowing this, hundreds of people join, with the possibility to gain endless power. The game focuses on 16 competitors, each with their own story.

Gameplay
KillGames is a 3D arena-style fighting game where players must reduce their enemy's health bar to defeat them. Four players can fight eachother at a time.

Gameplay Mechanics
In KillGames, each character has a Health Bar and a Rage Meter. Your Health Bar goes down when you take damage from enemy attacks. If the Health Bar goes down enough, you will be killed, however, you will not lose. You actually have two Health Bars, a Normal Health Bar (which I just explained), and a True Health Bar. Once you lose all your Normal Health, you will lose True Health depending on the current rating. If your True Health isn't reduced to zero, you will respawn with full Normal health. However, if you lose all of your True Health, you die.

Your Rage Meter goes up when you take or deal damage. Once you have enough Rage, it gives you a Rage Bar, which can be spent to perform super-powerful Rage Attacks by pressing the R button. You can have up to 4 Rage Bars. If you are killed, you won't lose any Rage Meter.

One of the larger game mechanics in KillGames is the Rating. Since hundreds of people are watching you fight, obviously you want to entertain them. Everytime you and your enemy(s) attack, the rating grows. Once a player is killed, the rating determines how much True Health the enemy loses, with them losing more health the higher the ratings are. After this, the rating will decrease.

Basic Controls
In KillGames, your player can move with the Left-Stick and attack with the face buttons. You have three types of attacks: Depending on the direction you are holding the control stick (either no direction, left/right, toward your enemy or away from your enemy), your character will perform a different attack.
 * Light Attacks: Light Attacks are the fastest of your moves, but are the weakest overall. Often they will be the ones that you will use for combos.
 * Heavy Attacks: Heavy Attacks are slow, but compensate for their slowness with great damage, and special abilities like launching, anti-airs, or the ability to go through certain attacks.
 * Special Attacks: Special Attacks are moves will unique properties. Often these will include things like projectiles, or attacks that work in tandem with a character's gimmick.

The player can also perform a Jump to gain extra height or start an air combo, or Block to nullify attacks. However, if a player blocks for too long, or if the shield takes too much damage, it will break and become unavailable for some time. Grabs and other attacks will also go through these shields.

Finishers
When a character has low enough health, their health bar will begin glowing red and their character will look visibly exhausted. When this is happening, that character can be Finished. To initiate a finisher, the player will either need to perform a certain move (normally a Strong Attack, a Special Attack or a Pummel), or have the player come in contact with a hazard. During this, the victim will be brutally murdered in a gory fashion, often involving dismemberment, decapitation, evisceration, ripping out vital organs, skin or entire skeletons, etc. Trust me, they can get pretty intense. Certain finishers will put the enemy in a Helpless state. While in a Helpless state, the enemy is unable to do anything, but the player can follow up this finisher to add extra damage or combo into another finisher to increase the rating.

Controls

 * Left C-Stick: Move Character
 * Right C-Stick: Move Camera
 * A: Light Attack
 * B: Heavy Attack
 * X: Special Attack
 * Y: Jump
 * L: Block
 * R: Rage Attack

Techniques
Note: Controls shown here are shown as if the player is using a Nintendo Switch controller.
 * Target: Tapping the right stick allows players to target different enemies, making it easier to focus your attacks on a certain player.
 * Dodge: Tap a direction while blocking to perform a dodge, allowing you to quickly move while dodging a potential attack.
 * Parry: Activating or ending a block at the time an enemy attacks allows you to perform a Parry. This technique is useful for when the enemy is just barraging you with attacks, as the Parry will stun the enemy for a short time. However, performing this is risky, as it will leave you vulnerable.
 * Grab: Press the light and heavy attack buttons at the same time to perform a Grab. This attack goes through blocks, and allows you to either a Pumel or a Throw.
 * Pummel: Press the Light Attack button while grabbing enemies to perform a Pummel, dealing some damage.
 * Throw: Press the Heavy Attack button while grabbing enemies to perform a Throw, to throw an enemy in a certain direction, potentially into an item or a deadly hazard.
 * Target: Click on the left C-Stick to target a player. While targeting a player, all attacks will automatically be directed toward that player. In a 1v1, the enemy is always targeted, but you can switch between players if you fighting in a free-for-all.

Story
In Story Mode, the player follow the adventures of either Redge or Storm as they go through the KillGames. The mode features three stories, one focusing on Redge and Lane trying to get Yuki out of the KillGames, one focusing on Storm, Newton and Break as they search and try to stop Maligna, and the last story and ties both of them together. If you want to see more on Story Mode, click here.

Arcade
Arcade Mode is similar to Story Mode, but focuses less of story. The mode tasks players with choosing a character and play a series of 9 fights, ending with a final fight against Adam. Your time can be put into online leaderboards to see how you did against other players.

Survival
Survival Mode tasks players with surviving as long as possible. Players fight an endless barrage of enemies and characters until they drop dead. Getting high ratings will earn you Health Sodas to continue fighting. Your time can be put into online leaderboards to see how you did against other players.

Training
In Training Mode, the player can practice playing the game by completing various challenges. The mode is hosted by Stun and Torque. It features three different modes:
 * Tutorial: In the Tutorial, the player can learn the basics of the game. Everything from moving, to the basics of attacking, the rating system, etc.
 * Character Spotlight: In Character Spotlight, the player can learn how to play an individual character, their strengths and weaknesses, and each of their moves.
 * Free Training: In Free Training, the player is free to practice their fighting skills without any interruptions.

Versus
Versus Mode is where the player can go to play offline, against players locally or against CPUs. The player is free to choose their characters, stages, and even manipulate some of the rules, including the amount of health you have, the time, hazards, items, etc.

Deathmatch
Deathmatch tasks players with being the last to survive. Players must build up the ratings and take advantage of hazards and finishers to cause as much damage as possible.

Battle Royale
Battle Royale tasks players with getting the highest rating by the time limit. Players must build up the ratings and take advantage of hazards and finishers to get the highest ratings possible. Dying will cause you to lose half of your ratings.

Massacre
Massacre tasks players with getting the highest rating by the time limit. Enemies will constantly spawn, and the player needs to kill as many as possible to maximize ratings. Dying will cause you to lose half of your ratings, but players can't damage each other in this mode.

King of the Hill
King of the Hill tasks players with getting the highest ratings by the time limit by standing in the designated area. Players gain less points the more players are in the area, so players will need to knock eachother away so they can get the highest ratings. Dying will cause you to lose half of your ratings.

Deathball
Deathball tasks players with getting the highest ratings by the time limit. To earn ratings, the player needs to knock the enemy into "goals". Attacks that cause knockback and throws are recommended.

Online
In Online, the player can fight against other players online. Each player has a ranking, that increases if the player wins and decreases if the player loses. The player can also fight against friends, though this won't affect your rankings.

Characters
KillGames, at launch, features 16 playable characters. Each character has their own unique backgrounds and playstyles. After the game's release, four more characters were released through DLC.

Costumes
Each character has 4 alternate costumes, that are selectable before the start of a match.

Non-Playable Characters
These are characters that often appear in cutscenes or gameplay, but are not controlled by the player.

Enemies
These are the various enemies that appear during KillGame's Story Mode and in Massacre Mode.

Stages
KillGames features 16 stages at launch. Each stage is associated with one of the game's playable characters, and feature a unique layout and hazards (hazards featured on the stage can be seen in the Hazards section).

Items
During a match, items will drop into the stage via drones. These can be used to support yourself or damage and debuff enemies. Using these to kill off an enemy will provide a bonus in ratings.

Hazards
The KillGames features a wide variety of hazards for the player to use. Utilizing a hazard to kill someone can give you a boost in ratings.

Trivia

 * Many games has inspired KillGames.
 * The overall idea of this game (along with the logo) is inspired by MadWorld and Anarchy Reigns.
 * The gameplay is inspired by games like KILL la KILL - IF and Jump Force.
 * The rating system is similar to Bravery from Final Fantasy Dissidia, though is inspired by the point system from MadWorld.
 * This is CrakaboLazy's second new series after the Constructinator series.

Development

 * KillGames went through many, many revisions throughout its life. CrakaboLazy always wanted to create some sort of original fighting game, though was trying to find some kind of identity for it. Upon relearning about MadWorld, CrakaboLazy got his inspiration, a fast-paced bloody and gory fighting game.

Costumes

 * Several of the characters alternate costumes are based off of various characters from video games, anime, or other Fantendo characters.
 * Redge's Silver costume is based off of Silver Zin from COLD❄BLOOD.
 * Redge's Solar costume is based off of Sol Badguy from Guilty Gear.
 * Storm's Bounty Hunter costume is based off of Samus from the Metroid series.
 * Storm's Heroic costume is based off of Fera from Heroforce.
 * Break's Monochrome costume is based off of the black-and-white astethic of MadWorld.
 * Break's Vengeful costume is based off of Kratos from God of War.
 * Break's Mysterious costume is based off of Denos.
 * Yuki's Chill costume is based off of Kula Diamond from the King of Fighters.
 * Yuki's Tomboyish costume is based off of Cirno from the Touhou Project.
 * Yuki's Alluring costume is based off of Lilith from Darkstalkers.
 * Newton's Pissed costume is based off of Jotaro Kujo from JoJo's Bizarre Adventure. ARMA is colored after Star Platinum.
 * Newton's Mechanical costume is based off of Zero from Mega Man X. ARMA is colored after X.
 * Newton's Sansational costume is based off of Sans from Undertale. ARMA is colored after Papyrus.
 * Lane's Thrash costume is based off of Akira Otoishi from JoJo's Bizarre Adventure.
 * Lane's Industrial costume is based off of Elek-Trode from Heirs to the Wrath.
 * Lane's Grudge costume is based off of the Berzerker from Kingdombound.
 * Lane's costumes are all named after genres of heavy metal.
 * Diablo's Infierno costume is based off of Incineroar from the Pokemon franchise.
 * Diablo's Tornado costume is based off of Rayne from Whirlwind.
 * Diablo's Punezato costume is based off of Rookenj from Kotomo.
 * Misery's Royal costume is based off of Kitana from Mortal Kombat.
 * Misery's Sexy coustume is based off of Mai Shiranui from Fatal Fury and the King of Fighters.
 * Misery's Mechanical costume is based off of Genji from Overwatch.
 * Colt's Emperor costume is based off of Hol Horse from JoJo's Bizarre Adventure.
 * Colt's Yeah, See? costume is based off of stereotypical mobsters.
 * Colt's Devilish costume is based off of the Gunner from Disgaea.
 * Shine's Poppy costume and Sharkman's Pelagic costume are based on the two characters' older designs.
 * Shine's TigerStar costume is based off Tigzon the TigerStar from Tigzon.
 * Shine's Lookin' Cool costume is based off of Morgana from Persona 5.
 * Sharkman's Freshwater costume is based off of Sidon from The Legend of Zelda: Breath of the Wild.
 * Sharkman's Draconic costume is based off of Garchomp from Pokemon.
 * Zmei's Angelic costume is based off of the Evangelion Unti-01, from Neon Genesis Evangelion.
 * Zmei's Nightmaric costume is based off of Xsomnis from Draco Duel.
 * Zmei's Futuristic costume is based off of the RX-78-2 Gundam from Mobile Suit Gundam.
 * Reapazoid's Famine costume is based off of Grim from The Grim Adventures of Billy & Mandy.
 * Reapazoid's War costume is based off of Skeletor from He-Man.
 * Reapazoid's Pestilence costume is based off of Plague Knight from Shovel Knight.
 * Reapazoid's costumes are all named after the Four Horsemen of the Apcolypse.
 * Maligna's Poisonous costume is based off of Sarin from Boundless.
 * Maligna's Inky costume is based off of the Inklings from Splatoon.
 * Maligna's Burning costume is based off of the Pyro from Team Fortress 2.
 * Soul's Menacing costume is based off of DIO from JoJo's Bizzare Adventure.
 * Soul's Scanty costume is based off of Scanty from Panty & Stocking with Garderbelt.
 * Soul's Psychotic costume is based off of Jedah from Darkstalkers.
 * Adam's Jolly costume is based off of Santa Claus.
 * Adam's Calamitous costume is based off of Ganondorf from the Legend of Zelda.
 * Adam's wealthy costume is based off of Drago Napoleon.
 * Vice's Envy costume is based off of the Marauder from Doom Eternal.
 * Vice's Pride costume is based off of Meta-Ridley from Metroid.
 * Vice's Greed costume is based off of Oni from Street Fighter.
 * Izuna's Mystic costume is based off of Ninetails from Pokemon.
 * Izuna's Relaxed costume is based off of Isabell from Animal Crossing.
 * Izuna's Spectral costume is based off of Thrusterhound from Creatures of The Spectroverse.
 * Mr. Slag's Hullaballo costume is based off of Jasper Jabberwocky.
 * Mr. Slag's Demonizing costume is based off of Alastor from Hazbin Hotel.
 * Mr. Slag's Childish costume is based off of Fredbear from Five Nights at Freddy's.
 * Trip's Peaceful costume is based off of Yoshikage Kira from JoJo's Bizarre Adventure. Wire is colored like Killer Queen, Kira's stand.
 * Trip's Cold costume is based off of Madotsuki from Yume Nikki. Wire is colored like Monoko from the same game.
 * Trip's Calm costume is based off of Rosalina from the Mario series. Wire is colored like a Luma.