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Glenn's Adventure is a turn-based RPG platformer original video game series, created by #e8b638#e83838. The series focuses on The Legacy and allies, as they encounter the supernatural. The series is split into two parts, Misstical Mystery and The Void.

Gameplay + Battle System
Glenn's Adventure is a turned-based combat role-playing game, featuring quick-time action events, unique abilities and usable surrounding items in combat, with platforming, puzzle solving elements, various side activities and substories in the overworld.

Gameplay
Throughout the games, any two members of The Legacy is controlled by the player as the group travel across various locations within Nexonation. As the player progresses through the story, different locations are made available to explore, and depending on the story, different locations change.

Each chapter throughout the story depends on each member’s abilities to progress through such as Glenn’s Mystical Power, with abilities changing as the story progresses into different storylines, apart from Glenn's Mystical Power. Throughout the games, unique character abilities and stats are upgraded by levelling up and gaining EXP.

Whilst in the overworld, the player can control two different Legacy members on one large interconnected world, similar to the Paper Mario series.

Stats
The Legacy each have their own stats, that increase every level up. Each stats are unique and sometimes unique to one member. To level up stats, The Legacy must fill their XP bar to the max, with all stats increasing with the exception of Health Points and Ability Power, where the player can only choose to upgrade one of the two. The stats are:


 * Health Points (HP) - Shows The Legacy's HP. It will decrease after being attacked and after reaching zero, will leave the chosen member unusable until revived. If all Legacy members are dead, the game is over and the player is sent back to the hospital or the title screen.
 * Ability Power (AP) - This allows The Legacy to use their unique abilities in battle and can no longer be used after reaching zero. To recharge AP, the player may choose to rest in a hotel or use items that replenishes AP. Everyone except Glenn shares AP.
 * An alternative for exclusively Glenn is Brain Power (BP), which is meter that can not be changed and is stuck to Glenn's current age, being 22 (#463e59) and 25 (#362828). It can be recharged by meditating in hotels rather than sleeping (an option only available to Glenn and will decrease Glenn's current stats by 0.2x until Glenn rests) or by consuming items that recover BP.
 * Experience Points (EXP) - This shows each Legacy members experience and how much is needed before levelling up.
 * Offense - Determines how strong an attack is from each Legacy member. It can be increased by levelling up or equiping weapon upgrades.
 * Defence - Defence lowers damage taken by enemies and can be increased by levelling up or defensive items.
 * Speed - Speed determines who is next in battle, with characters with higher speed going first than characters with lower speed. Speed rises through levelling up.

Battle System
The battle system used in Glenn's Adventure is turn-based, based on a side-view battle system similar to Paper Mario's battle system. The system is engaged in combat if a visible enemy is either attacked or seen in the sight of the enemy; depending on who gets attacked first, the battle system will determine if the battle will start with The Legacy's favour or the enemies favour, meaning that either one of them will start first, allowing either one to strike one another.

In battle, The Legacy is given five options, viewed above the current character in battle, with the enemy/enemies in view on the right side, differing from what enemy The Legacy engage battle with. The five options given to The Legacy are:


 * Guard - The selected member does not attack however automatically defends themselves.
 * Attacks - The selected member performs one of their various attacks. This include using nearby objects as an attack.
 * Special - The selected member either uses their unique abilities or performs a special attack.
 * Items - The selected member can use an item from their inventory.
 * Do Nothing - The selected member does nothing.

Depending on the outcome of a battle, either the enemy or The Legacy will be victorious. For The Legacy to win a battle, the player must eliminate the enemy/enemies on the right side, where their HP runs down 0 by attacks or by running away from battle; if The Legacy were to run from battle, the enemy will remain visible in the overworld. For the enemy group to win in a battle against The Legacy, they must overpower them by lowering their HP to 0 for the current partners in battle, which will end the battle and return back to the overworld, with The Legacy heavily injured; stats for The Legacy can be seen in the top left of the screen.

The Legacy's stats can be viewed on the top left of the screen for the remainder of the battle, viewing the current member's HP and AP/BP (For Glenn).

If The Legacy is far more powerful than the enemy that they are facing, the enemy will be defeated, only if they are approached.

The Legacy System
In battle, only two partners can be used in battle and if both are eliminated, the battle is over. The members have dedicated buttons for their actions and can be swapped once per turn. During battle, each Legacy member have unique battle techniques, activated by using their designated button presses during combat. The unique battle abilities also change alongside the character's unique ability.

In rare occasions in battle, the Legacy can perform a Critical Hit, which are normal attacks however with an increase of 2.0x in damage against the enemy. They are distinguished from other attacks by a unique clang sound and the text CRIT flying past the enemy's head. Although rare, enemies can also perform a critical hit against the Legacy, however with an increase of 0.2x in damage. The Legacy can perform counters by pressing their dedicated button before being attacked by the enemy. This reduces damage by half and can perform a swift attack by pressing their dedicated button again.

Enemy System
The enemy can perform an attack if The Legacy has finished their turn or have approached the group first. All enemies in battle can attack either of the current members on screen, decreasing HP and sometimes stealing items, depending on the enemy. Certain enemies can call for help in rare occasions, depending if they are by themselves or are low health and can also use nearby objects as an attack. After their turn is finished, the turn shifts back to The Legacy.

Background History
The Earth in Glenn's Adventure is fictional, featuring call-backs to actual locations and countries. Set within the future, the original Earth was destroyed and left frozen after humanity failed to protect itself from the powerful threat known as the Mesteries, but mankind wiped everything out before the Mesteries could evolve using the Mystical Stones. Left dormant, Earth eventually began freezing, forming another ice age. Millenniums after the Earth freezing, the Earth eventually dethawed, featuring drastically different land formations. The protagonists in Glenn's Adventure are part of The Legacy, which is comprised of the reincarnated Four Warriors and their mentor known as Vincent. With the spirit of the original Four Warriors belonging to the new reincarnations, they are caught in many supernatural events which usually involve The Legacy confronting the powerful evil.

/Misstical Mystery/
The first part, Misstical Mystery, is set in Nexonation in V201X, as Glenn journeys around the country to retrieve the Mystical Stones, recruit the other reincarnated Four Warriors and master his now awaken Mystical Power, in order to prevent and defeat an imminent ancient being known as Misstical, the last remaining Mestery.

/The Void./
The second part of the series. The Void, is set in a forever changed Nexonation in V202X after untold events and left isolated in the sky, as Earth has been destroyed by strange occurrences, linked to an individual called Cynical, out for the Mystical Stones.