Heirs to the Wrath

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HEIRS TO THE WRATH

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official logo
Genre Fighting game
Mode Single player, Multiplayer
Platform Arcade, Nintendo Switch
ESRB Rating
Esrb m.gif
Blood, Violence, Partial Nudity
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Quotation1.png The Gods' Wrath Will Befall Us Quotation2.png
— Official tagline


Heirs to the Wrath is an upcoming 3D fighting video game. 

The game is set to be released for Arcades in December 2019 and later for Nintendo Swith on 2020. By the ESRB rating standards, the game will be rated M for blood, violence and partial nudity.

The game's story focuses on a group of fighters, who have the power to transform into a mythological deity, and their battle for saving the world from ancient gods who want the purification of humanity.



Plot

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"Dear Hermann,


My oldest friend, I guess, knowing you, that you have resentments towards me, towards what I did, I should share with you my choices but it was my burden and I did not want to inflict that to you. The world is dying, they call it the Wilting, I find this name suitable, the earth spirit is in agony. The peoples are destroying their history, their precious belief. What do we become? There was so much richness through all the ancient civilizations. Remember the Greek Parthenon, the Eastern Temple of the Original Vow or the Naqa...

HttW - Oya.jpg

The ancients gods are manifesting their wrath for us, imposing upon us this perishing landscapes... But I don't want to let these gods decide our future. I will fight for the life, for giving to humanity a second chance. I have powers in my hands, I am an Heir, it feels like an incandescent fire warming my heart. This power tells me that some deities are on our side and I want to be part of their prophecies."


Synopsis[edit | edit source]

Nature is in agony, the flora is losing its colors and the agriculture never been so low. The media calls it the Wilting and it's a slow end for the world.

Many people feel that the gods themselves backfire on humanity, they are right. Ancient gods from various mythologies decided to punish humanity and to slowly erase them with the ambition to purify the world.

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Luckily, not all the gods want the end of the human race, some deities choose to fight against the Wilting but their only chance it's to act in the human world itself. It's why they reincarnate into humans, losing their memory but not their powers. Since the start of the Wilting, thirty years ago, we are starting to see simple boys and girls with the capacity to transform themselves into a god-like form, a Deity, we call them the Heirs. They have enhanced physical abilities in addition to their divine powers, making them the perfect fighters. They will fight against the other gods' armies whether they are spirits, demons or even humans.

The majority of the Heirs, as a distant descendant to a devoted believers like an oracle, a shaman, a priest or even a king, are chosen by their Deity and born with their power. If not, others were given their power as the Heirs can give their Deity to someone else but only right before dying.

Not only the Heirs are in the front of the line in this fight for the humanity, multiple governments ally their force and formed the Primordial Program. The Primordial Program is an intergovernmental operation with the aim of unifying the Heirs, finding them around the world, and stopping the Wilting. They assemble the Heirs in their headquarter in Tokyo where they learn to fight and use their power. 

Unfortunately, on the other side, there is The Eight Seal. A sinister cult composed of powerful people waiting for the divine purification of what they call a "corrupted world". They are the allies of the Wilting. Their aim varies between the members, if some of them want to help the Ancient Gods to gain their favor, other wants to become one of them. As the Primordial Program, they seek for the Heirs but manipulate them to become their weapons. There are the first enemy of the Primordial Program, the Ancient gods' servants. As an occult organization, The Eight Seal performs devastating rituals from various ancient religions. They learned to manipulate the power of the Heirs and how to transfer a Deity to a Heirs from another person. 

Quotation1.png Enter the age of the divine resurgence where the future of humanity
depends on fights with mythological proportions! Quotation2.png


Roster

Heirs to the Wrath features a roster of 16 playable characters that could be selected by the player. Each character has their own Deity transformation, moveset, personality and they are all part of the game story. A fighter, or an Heir, is a human with the ability to transform himself into a deity form giving him divine power in relation with his transformation. For example, as the Heir of Helios, Titan of the sun, Alec uses his power from the sun and can fight with a fire whip.

Depending on their story, a fighter is, sometimes, related whether to The Primordial Program, an intergovernmental operation fighting against the Wilting or to The Eight Seal, a secret cult fighting for the Wilting.

Playable characters[edit | edit source]

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ZOYA
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SAEKO
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ALEC
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QINGYUN
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CALEB
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YAMATONI
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AMINA
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LOU
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JOHONA
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JANKA
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ELEK-TRODE
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WEI
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SOLEDAD
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EZEQUIEL
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JIAJUN
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DARREN


The Primordial Program[edit | edit source]

The Primordial Program is an intergovernmental operation with the aim of unifying the Heirs, finding them around the world, and stopping the Wilting.

HttW-Alec.jpg
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Alec

  • Age: 20 years-old
  • Nationality: File:Flag-greece.png Greek
  • Deity form: Apollo (God of the Sun - Greek Mythology)
  • Alternative form: Helios (Titan of the Sun - Greek Mythology)
  • Fighting style: Kick-boxing


Alec is the game main protagonist. Despite being a very aggressive, impulsive and short-tempered man, Alec has also heroic tendencies and is caring to stop any injustice. He has a playful way to fight but can quickly lose his temper.

Alec is a student who was informed one day that his mother, Sophia, worked with a secret intergovernmental organization: The Primordial Program before dying in a mysterious accident. Hard set on finding out the truth, he set off on a journey to seek out his mother’s whereabouts as well as those of Yamatoni, the sole survivor of the accident where his father lost his life. During this very journey, Alec found out that his mother had been captured by the Eight Seal who wanted him, her son.

In his hostility towards the Eight Seal, he accepted to Zoya to join the Primordial Program.

GAMEPLAY
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HUMAN FORM
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DEITY FORM
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ALTERNATIVE DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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STATS (ALT.FORM)

POWER

HEALTH

SPEED

RANGE

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Alec has no particular strength or weakness in his stat, he is a balanced fighter. As a Kick-boxer, he uses simple and fast techniques with a large variety of punches, kicks and knee kicks.

In his Deity form, Apollo, Alec invokes the power of the sun, his deity attacks are mostly punch with incandescent fist. He gains Power and Speed making him more offensive.

In his Alternative from, Helios, Alec keeps the power of the sun but he is, also, equipped of a flame whip which helps him to gain in range.

With his offensive ability to give damage even against the opponent's guard, Alec can be tricky to defend against.

ABILITY: Alec still make (minimal) damage when his hits are blocked.

ALTERNATIVE DEITY: Alec transforms himself in Helios when he's using the Titan transformation.

WRATH MOVES

THE LAST SUN
Alec charmed his opponent with an incandescent stares, he then catch him by the throat and repeatedly smashes the opponent in his face before a last solar punch.

ARTEMIS' DUSK
Alec invokes the Moon goddess Artemis who pieces with a lunar arrow the opponent.

ALTERNATIVE WRATH MOVE

CHARIOT OF THE DAWN
Alec embarks in a chariot conducted by two fire horses, runs at his opponent, catches him with his fire whip, flies with the chariot before throws the opponent on the ground and finally tramples him.


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Amina

  • Age: 22 years-old
  • Nationality: File:Flag-came.png Cameroonian
  • Deity form: Oya (Goddess of the Tempest - Yoruba)
  • Fighting style: Capoeira


Amina is a gentle and caring woman. Despite being still young, she has strong ambitions and hope to, one day, have her part in the establishment of a better world.

Amina is a Heirs who choose to work as a nurse for the Primordial Program instead of being in the Operative Division. Helped by the Research Division of the Primordial Program, she wants to find the best treatments for the particularity of the Heirs, like helping them to control unstable powers or heal them when they are hit by other Heirs. She wants to find a scientific way through the surrealist world of the Deities.

One night, she found a really deranged Heirs, Darren, she tried to help him but he was quickly taken by her superior, JiaJun. Since that day, she started to have suspicion about the true activities of her organization.


GAMEPLAY
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HUMAN FORM
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DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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Amina is a fighter good on speed but weakened by her low health and range. As a Caopeira practitioner she uses complex and acrobatic techniques with a large variety of kicks and spins.

In her Deity form, she invokes the power of the wind and is now armed with a machete and a flywhisk, her attacks increase surprisingly in range, compensating her first weakness, as each of her move are accompanied by a gust of wind.

Despite her low health, her ability helps her to make damage on his opponent even in guard mode, giving her efficient defensive strategy.

ABILITY: When Amina is in Guard Mode, she summons a tornado around her which can hurt the opponent.

WRATH MOVES

NINE RIVERS
Amina invokes an onslaught of rain and thunder which turns in nine electrified waterspout targeting the opponent.

EPAHHEY, OIA!
Amina summons spirits of deads to capture her opponent before give him multiple hits


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Lou

  • Age: 15 years-old
  • Nationality: File:Flag-lux.png Luxembourger
  • Deity form: Cernunnos (God of animals - Celtic polytheism)
  • Fighting style: Random


Lou was living a carefree life before her parents rejected her when they discovered her power. At a young age, she was taken by the Primordial Program where she met Sophia who becomes a second mother for her, and the only person that she could trust after the betray of her own parents.

As her powers give her the ability to control the animals and read their minds, she quickly becomes one of the most useful Heirs for the Primordial Program when they need secret information.

Her naivety and childish nature makes her easy to manipulate and it's why the Eight Seal secretly approaches her and are slowly guiding her to their plan.


GAMEPLAY

HUMAN FORM

DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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Lou is relatively weak in her Human form comparatively to other fighters particularly in Power as her hits gives little damage. Her unique fighting style is intended to be random, childish and overexcited.

Fortunately, she really gains her strengths in her Deity form, Cernunnos, where all her stats increases. As Cernunnos, Lou summons multiples animals into the fight, she can use rabbits as projectiles, birds as shield and can even be helped by much bigger animals like deer, wolves and even bears.

ABILITY: Lou can launch animal projectiles from behind the opponent's back even if he is in front of her.

WRATH MOVES

LUCKY COINS
Lou seats cross-legged and a gigantic purse filled with coin appears. She, then, launches the coin into the opponent. The effect of this Wrath move are random, it can do few damages or being particularly devastating, also there's a chance that Lou regains Health or doesn't even come back to her Human form once the Wrath move finished.

HORNS & TORCS
Lou takes off a torcs from one of her horns and launches it to the opponent. Through its path, the torcs will increases its size until being able to ties up the opponent. Lou will come back to her Human form but will be able to attack the fighter during a certain amount of time with him being able to protect himself (he can only move around)


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Saeko

  • Age: 19 years-old
  • Nationality: File:Flag-jap.png Japanese
  • Deity form: Izanami (Goddess of the creation - Shinto)
  • Alternative form: Izanami (Goddess of the death - Shinto)
  • Fighting style: American Kenpo


Saeko is a young woman with a joyful but introverted personality, once she used to someone she becomes less reserved and brings an always positive attitude. She is an overthinking woman which it's why she easily worried.

She is part of the Primordial Program. Despite her worried and submissive nature, she wants to help the world against the Wilting. Four years ago, Saeko's village was, under the attack of an Ancient God, she was saved by Wei but at the price to be the sole survivor. Horrified but determined to never let something like that happens again she asked Wei to teach her his martial arts, Wei accepted and brought her in a forest where he lived as a hermit.

When she felt ready, she decided to quit her isolation with Wei and to come back to Tokyo where she could join the Primordial Program.

GAMEPLAY

HUMAN FORM

DEITY FORM

ALTERNATIVE DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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STATS (ALT.FORM)

POWER

HEALTH

SPEED

RANGE

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Saeko has good Power and Speed making her an good offensive fighter. As a Kenpo practitioner, she uses quick strikes from all her body (kick, punch, elbow, knee) with rapid stance transitions.

In her Deity form, Izanami (Creation), is armed with a broken naginata, she becomes faster and has more Health and even stronger Speed.

In her Alternative from, Izanami (Death), which is a much darker and violent version of her standard Deity form as she invokes the power of the dead. Saeko changes her posture to be more creature-like, she doesn't have a spear, this time, but long nails looking like stakes which increases her Power.

Despite her low Health, Saeko has a faster regeneration, which can help if the player chooses some retreats to help her to regain her life.

ABILITY: Saeko has a faster regeneration of her Health as Izanami

ALTERNATIVE DEITY: Saeko transforms herself in Izanami (Death) when she uses the Deity transformation after fulling her Deity gauge with the Mercy system

WRATH MOVES

PILLARS OF HEAVEN
Saeko attacks her opponent with multiple punches, each punch is accompanied by a marble pillar appearing from out of the scene and smashing the opponent.

HEAVENLY JEWELLED SPEAR
Saeko's broken naginata is repairing by itself, Saeko rises her weapons and dances with it. The ground surrounding the fight starts to deform itself and to attack the opponent

ALTERNATIVE WRATH MOVE

SHADOWLY LAND OF THE DEATH
The fight is plunged into the dark, we can still see the silhouettes. Saeko screams and attack violently the opponent, there is sometimes burst of light when we could see Saeko savagely hits her opponent with a horrific expression.


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Zoya

  • Age: 21 years-old
  • Nationality: File:Flag-ukr.png Ukrainian
  • Deity form: Gabriel  (Archangel - Abrahamic religions)
  • Alternative form: Lucifer (Fallen Angel - Abrahamic religions)
  • Fighting style: Systema


She can be stubborn at times and she always wants to dive into danger while ignoring the warnings of others. Her attitude is generally straightforward and she doesn't let anyone talk her down. Underneath the tough exterior there is a soft feminine side, though she doesn't always like to show that part of herself.

She has an unstable power as being the reincarnation of two opposite entities. Becoming uncontrollable, her family gave her to the Primordial Program. With her young age, she saw a new paternal figure into her chief, Yamatoni. One day, he and other Heirs never returns from a failed mission. Being rejected from this mission by Yamatoni, she became the sole Heir in the Primordial Project with Amina and JiaJun.

Zoya took the place of her mentor, and started from nothing, finding new Heirs to fight against the Wilting. She later learned that Yamatoni had survived but also anticipated and contributed to the fail of the mission, he was a betrayer. Since then she swears to destroy him.

GAMEPLAY

HUMAN FORM

DEITY FORM

ALTERNATIVE DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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STATS (ALT.FORM)

POWER

HEALTH

SPEED

RANGE

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Zoya is a balanced fighter with no advantage in particular but weak Speed. As a Systema practitioner, she uses mostly punch and elbow strikes but also a large variety of pressuring grappling.

In her Deity form, Gabriel, Zoya invokes the power of light. She gains wings and a sword which helping her a lot with her mobility (Speed) giving her the ability to double jump and to do impressive back dashing.

The same thing happens with her second form, Lucifer, despite that Zoya gains in Power, making her a more offensive fighter. She uses more intimidating moves as she invokes, this time, the power of evil.

ABILITY: With her wings, Zoya can execute double jump and double back dashing.

ALTERNATIVE DEITY: Zoya transforms herself in Lucifer if she did enough counter attack before using the Deity transformation

WRATH MOVES

BAPTISM
Zoya throws herself on the opponent and sticks him to the ground before grabs his head and sucks is life in multiples light effects.

RAPTURE
Zoya transforms herself into a fiery six-winged beings, the Seraphim, with two wings they cover her face, with another two they cover her feet. She, then, gains maximum stats. This form lasts until she miss a hit or a combo.

ALTERNATIVE WRATH MOVE

MORNING STAR
The room is obscured, you can see black goats hiding in the corners, Lucifer advances towards his opponent saying strange words with an intimidating but joyful look. The opponent starts to float and then smashes repeatedly the ground.


The Eight Seal[edit | edit source]

The Eight Seal is a sinister cult composed of powerful people performing devastating rituals for the Ancient gods. As their rival, The Primordial Program, they seek for the Heirs but manipulate them to become their weapons.

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Caleb

  • Age: 18 years-old
  • Nationality: File:Flag-ca.png Canadian
  • Deity form: Amaguq (Wolf-god - Inuit mythology)
  • Fighting style: Jujutsu


Caleb is a kind young man, though rather naive, he often finds himself manipulated by Qingyun, whom he considered as a mother. He can appear at times violent, but only doing so out of love of his "mother". Because of his upbringing by Qingyun, he always acts professional and maintains well-bred social behaviors. He has respect for the abilities of his opponents, albeit not always agreeing with their methods, and maintains a sense of honor and a code of ethics when battling them.

Caleb was adopted by Qingyun and brings to Japan to be a subject to the Eight Seal. Since his first year, he was trained to be determined, efficient and fast. He learns during all the children about the horror of mankind and what the Ancient God is right with the Wilting. Despite having a tender nature, once the combat starts he becomes a machine and no feeling can't change his mind.


GAMEPLAY
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HUMAN FORM
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DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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Caleb is a balanced fighter despite his relatively low Health. As a practitioner of Jujutsu, Caleb is efficient with counter attacks with a large variety of pins, joint locks and throws.

As a wolf Deity, Caleb becomes a werewolf in his Deity form gaining claws and fangs, he's fast and powerful. As he invokes the power of ice and snow, he gains various moves related to the snow as he can use ice punch or throw blizzards.

His ability give him strong advantage when the fight is moved near of a wall. Caleb can jump on walls and tackles is opponent, his damage are also stronger during wall combos (when the opponent takes hit by being throw against a wall in the same time as being subject to a combo)

ABILITY: Caleb can easily do powerful wall attacks and wall combos

WRATH MOVES

BLOOD AND BONES
Caleb jumps on his opponent and savagely bites and scratches him, drawing blood.

WINTER SOUL
The arena takes blue tones and the opponent exhales mist. Suddenly, Caleb pegs his claws in his opponent's heart and emerges with his soul, the opponent collapses before regaining his soul and emerges.


HttW - JiaJun.jpg

JiaJun

  • Age: 23 years-old
  • Nationality: File:Flag-singa.png Singaporean
  • Deity form: Anito (Ancestor spirit - precolonial Philippines)
  • Fighting style: Nan Pai Tanglang


JiaJun is a member of The Eighth Seal who stole the power of a Filipino Heir. He is a highly unstable individual, he frequently breaks the fourth wall and displays multiple potential mental disorders, including, but not limited to: attention deficit hyperactive disorder, manic depressive disorder.

Despite not being taken seriously by the rest of the Eight Seal council, JiaJun has a unlimited knowledge about the occult arts and the science. His dream it's to have an army of Heirs and test them to their limit. He sees the Heirs as irregularities who needs to be dissected, despite being, now, one of them.


GAMEPLAY

HUMAN FORM

DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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JiaJun takes advantage with his Health and Speed which compensating his low Power and Range. As a Nan Pai Tanglandpractitioner, his moves place a heavy emphasis on close-range fighting with mostly hand and arm strikes and grappling but with a limited use of low kicks. Due to his messy personality, JiaJun can have the most random and ridiculous moves to distract his opponent.

In his Deity form, an Anito, JiaJun transforms himself into a statue-like creature made of stone, his limbs become extensible providing him incredible range making his most punishing weakness into his biggest advantage.

With his ability, JiaJun can cancel any of his ongoing combo to detract his opponent's anticipation and to chain with another combo.

ABILITY: JiaJun can cancel any of his combos

WRATH MOVES

PAGDIWATA
JiaJun practices a ritual invoking multiple Anito, suddenly a carabao appears and JiaJun slashes its throat throwing a gush of blood on his opponent.

MANANGGAL
JaiJun severs its upper torso and sprouts huge bat-like wings to fly into the opponent and drinks his blood. As he makes damage to his opponent, JiaJun gains health.


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Johona

  • Age: 26 years-old
  • Nationality: File:Flag-usa.png American (Navajo)
  • Deity form: Ahsonnutli (Goddess of Creation - Navajo)
  • Fighting style: Taekwondo


Johona, her real name Atsidi, is a biological man who defines herself as a woman. She is a hot-blooded, psychotic assassin working for the high members of the Eighth Seal. She only joined this secret cult for being able to kill and not face any consequence.

Recently, she becomes the bodyguard of the most promising Eight Seal weapon,the young Caleb, but she is also undercover to keep an eye on Qingyun and her jeopardizing secret ambitions.




GAMEPLAY

HUMAN FORM

DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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Johona is an useful fighter for a rush down strategy as she has strong Speed and Range but low Health and Power. As a practitioner of Taekwondo, she puts emphasis on head-height kicks, jumping and spinning kicks, and fast kicking techniques.

In her Deity Form, Ahsonnutli, Johona gains in health and speed. As she invokes the power of universe, she has stellar moves with the faculty to be, in the same time, a high, mid and low attack.

ABILITY: Johona can perform until 16 moves combos in her Deity form.

WRATH MOVES

NIGHT CHANT
A dark night falls on the arena, the opponent is then attacked by two coyotes as Johona admires fiercely the scene.

THE FOUR JARS
Four jars appears and empty their contents on the opponent, a black, a yellow, a white and a blue clouds, as the opponent aspires the clouds, he falls suffocated and then screams in pain for, violently, expire the clouds.


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Qingyun

  • Age: Unknown (supposedly) 32 years-old
  • Nationality: Unknown (supposedly File:Flag-china.png Chinese)
  • Deity form: Kali (Goddess of Time and Power - Hinduism)
  • Fighting style: Muay Thai


Qingyun is the game main antagonist. She is a cold and vain woman who sees herself as the ultimate Heir. She's convinced by the Heir superiority and by the submission of the humans.

Qingyun is presented as a Chinese woman, "presented" because she was, in fact, created by JiaJun under the order of the Eight Seal. Qingyun doesn't know her true nature as JiaJun gave her false memory. She is still in deny, despite that she's always wearing glove on her hands and hiding her forearms because her skin is turning into blue and her upper limbs are splitting themselves in two. As an artificial Heirs like Darren, her Deity form is hardly stable.

She maybe works for the Eight Seal, as one of their most influential member, but she has her own agenda, Qingyun secretly draws a plan to put the humans under the supremacy of the Heirs.


GAMEPLAY

HUMAN FORM

DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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Quingyun has a powerful human form compared to other fighter giving her advantage from the start of the match. As a practitioner of Muay Thai, she privileges the combined use of fists, elbows, knees, and shins with an emphasis on rotating hip movements with almost every hits.

In the other hand, she gains less stat after she transforms herself. In her Deity form, Kali, Quingyun gains another pairs of arms and four scimitars.

ABILITY: In her Deity form, Qingyun gains multiples range (low, mid and high in the same time) attack.

WRATH MOVES

DEMON SLAYER
Quingyun dances around her opponent slashing him multiple times with her swords.

ACT OF DOMINATION
Quingyun catches her opponents with a serpent and then smashes him to ground. As her opponent lays on his back, Quingyun steps on his torso and then repeatedly kicks it.



Independents[edit | edit source]

Some fighter has their own agenda. They could just want to have a normal life despite their power, working alone to their own mission or even going back and forth between the Primordial Program and the Eight Seal.

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Darren

  • Age: 33 years-old
  • Nationality: File:Flag-aust.png Australian
  • Deity form: Mamaragan (God of Thunder - Australian Aboriginal mythology)
  • Fighting style: Pankration


Darren lost his humanity, he is now reduced to a resentful creature that is forced to live in the misery of his condition. He is violent, can't be tamed and restless.

Darren was zealous member of the Eight Seal. He believed the Eight Seal would contribute to saving the earth and the humanity. Though, when Darren discovered the horror of the Wilting, he choose to expose them but was quickly taken by JiaJun who made brutal magical experiments on him. The rituals converted Darren into the first synthetic Heirs who never existed. Because of how unstable the experiment was, Darren is always in a transitional form between his human and Deity form.



GAMEPLAY
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HUMAN FORM
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DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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Darren begins with a transitional form between his former human form and his Deity form. He has incredible Power but low Speed. As a pankratiast,Darren has a variety of locking, chocking and throw techniques.

When he is fully transformed, he gains stone axes fixed on his head, elbows and knees which gave him a more violent moveset. In his Deity form, Mamaragan, Darren invokes the power of lighting. He also gains more Speed to compensate his previous weakness.

ABILITY: Darren lasts longer in his Titan form.

WRATH MOVES

LIGHTING MAN
Darren intimidates his opponent by hissing and, then, strikes him with multiple fiery lighting spears.

RAINBOW SEASON
Almudj, the Rainbow Serpent, flies over the fight and trigger heavy rains. During 20 seconds, all Darren's thunder attacks becomes and guard breaking and are more efficient in power and range. After the delay, he comes back to his "human" form.


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Elek-trode

  • Age: 20 years-old
  • Nationality: File:Flag-fr.png French
  • Deity form: Sekhmet (Lioness Goddess - Egyptian Mythology)
  • Fighting style: Inspired by Pop dance moves


Elek-trode is a DJ but, before that she is a dreamer, she wants to be known for her music and her shows. She has an extroverted personality and don't take anything seriously. Being the daughter of a French minister has been forcing her to keep low profile in her career causing her to never reveal her identity or even her face during a show.

When Elek-trode, real name Romane choose to become a DJ, she run away from her well-off life to Tokyo but, that's not the only reason why she moved on, she also wanted to avoid the press because of her fear to be revealed as a supernatural being. She's just starting to have a name in the night community in Japan, what's despite being her dream make her nervous, that's why she's buying the service of Janka, who keeps her aware of what the others know about her.


GAMEPLAY
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HUMAN FORM
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DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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At first, Elek-trode is a relatively weak fighter as her Human and Deity form don't have remarkable stats but her ability gives her a great advantage as she can have maximum stats in Power and Speed if she stays in her Deity (or Titan) form long enough but she will still be weak in Health.

In her Deity form, Sekhmet, she gains the power of the sand and fight with a was-sceptre. Her fighting style borrows from pop star dance moves, chaining sensual moves emphasizing hip and abdominal movements but also frantic and rapid arm dances.

ABILITY: The more time Elek-trode stays in her Deity Form the more Power and Speed stats she's gaining.

WRATH MOVES

GODDESS OF HEALING
Priestesses appear. They pray and dance for Elek-trode. Elek-trode gains some life.

GODDESS OF THE BLOOD SUN
Elek-trode transforms herself in a wind of sand and appears near of the opponent for slashes him and throws him away. She, then, redoes it again two times with her last hit being the most brutal.


HttW-ezequiel.jpg
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Ezequiel

  • Age: 24 years-old
  • Nationality: File:Flag-arg.png Argentinian
  • Deity form: Tau (Evil God - Guaraní mythology)
  • Fighting style: Pradal Serey


Ezequiel appears to be a vicious and calculating psychopath. He does not feel any empathy or regrets making him a very detached man.

Ezequiel, despite being a Heir, got a merciless hatred for his kind, in fact, Ezequiel is a cold assassin with the aim of eliminates all the Heirs, and then kills himself, to stop the Wilting. He is persuaded that they are the source of our perishing world.

After killing his own family, he attacked other Heirs through his way until being captured by The Eight Seal and locked up, due to his dangerous and powerful nature, in a top-security cell. Since his imprisonment, he's quietly waiting for his moment.



GAMEPLAY
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HUMAN FORM
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DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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Ezequiel has good Power stats from the start, as a practitioner of Pradal Serey, he has kicking techniques using mostly hip rotation and has a variety of clinch fighting techniques.

When he transforms into his Deity form, Tau, Ezequiel sees his Health stats decrease but his longs claws give him a better range in his attacks. His ability takes advantage of his clinch moves as he can absorb the Deity gauge of his opponent during a grappling technique, he can even make his opponent comes back to his Human Form if he succeeds to empty his Deity Gauge.

ABILITY: When he throws his opponent or executes a counter attack on him, Ezquiel absorbs the opponent's Deity Gauge.

WRATH MOVES

LUISON
Ezequiel attacks his opponent before grabbing him and launch him to a dog-like human, Luison, with pale and sickly looking skin and eyes. The dog, then, attacks the opponents biting him brutally.

MOÑÁI
An enormous serpent with two colorful antennas over his head, Moñái, catches the opponent with his fangs, before shaking his head and spitting out the opponent on the ground.


HttW - Janka.jpg
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Janka

  • Age: 29 years-old
  • Nationality: File:Flag-hun.png Hungarian
  • Deity form: Su iyesi (Spirit of water - Tengrism)
  • Alternative form: Od iyesi (Spirit of fire - Tengrism)
  • Fighting style: Pencak Silat


Janka is an always confident and vicious woman, she is one of the best freelance secret ops spy in the world. Lot of characters will learn that they can't trust her. Her first motivation will always be the money and she will be exclusive to anyone or any organization placing her in a true neutral position.

Janka started her career as a courtesan but when she starting to get along with powerful men, she gained numerous high value information about the politic and business spheres that she could sell. Being agile and stealthy due to her Heir power, she soon became a spy and began to accumulate a global reputation.

In the fight between the Primordial Program and the Eight Seal, Janka seems to have a lot of useful information for only who can offer her services.

GAMEPLAY
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HUMAN FORM
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DEITY FORM
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ALTERNATIVE DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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STATS (ALT.FORM)

POWER

HEALTH

SPEED

RANGE

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Janka has a good Speed and Range, as a practitioner of Silat, she has, in her moveset, a variety of joint manipulation and chained movements.

In her standard and alternative Deity forms, Su iyesi and Od Iyesi, Janka gains a nearly intangible body, where she can practice move normally impossible for normal human. To take advantage of it, she can extend rapidly her body to dodge hit.

As Su iyesi, Janka invokes the power of water and as Od Iyesim the power of fire.

ABILITY: Janka has efficient reflex defence, side-steps and evasive moves which help her with a good mobility.

ALTERNATIVE DEITY: Janka can transforms herself in Od iyesi after she gets hit by a combo over 10 hits.

WRATH MOVES

SKY FATHER
A white goose flies over Janka and lands on her back giving her wings, Janka grabs the opponent fly with him and when she's high enough caresses her opponent's face and throws him to ground.

WATER SPIRIT
Janka moves seductively forwards her opponent. As she moves, water submerges the arena. Janka gently lies her opponent on the floor before, brutally, turns him over and makes him drowning in the water.

ALTERNATIVE WRATH MOVE

BLAZING SOUL
Janka disappears in flame, the opponents searches for her. She then appears behind him, he turns to her and he's hypnotized by her. Janka takes his hand and stares his opponent right in his eyes. His opponent begins to scream out his pain as he's being burnt by Janka.


HttW - Soledad.jpg

Soledad


Due to her trauma, she assisted to a massacre and was left for dead, Soledad possesses a detached, cynical outlook on life. As a result, she turned into a determined, secretive and, sometimes, rude woman. It doesn't show much but, deep down, she is still a young woman passionate by all kind of arts.

Soledad wasn't born Heirs, when Ezequiel started his rampage in South America, Soledad, was one of her victim despite being human. Left for dead by the murderer, she was rescued in time but not without aftereffect. Soledad starts to become a Heirs, gained the power of a man that Ezequiel killed before attacking her, but the worst effect that she gains a emotional link with her aggressor and can feel his presence. She choose to use this effect for taking revenge but before comes to him she has to train herself. When she was ready, Ezequiel was abducted far away from her.


GAMEPLAY

HUMAN FORM

DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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Despite her low Power stats, Soledad has good Health, Speed and Range with her Speed and Range become stronger as she transforms herself. Using the Snake Kung Fu, Soledad fights striking her opponents mostly with her hands from angles they wouldn't expect with sinuous and fluid motion.

When Soledad becomes her Deity form, Xōchipilli, she uses the power of the flowers.

Soledad is the only fighter with an ability activated during her Human form as her Deity gauge fills up faster than other characters.

ABILITY: Soledad has a faster Deity gauge regeneration. She is the only character to have her ability activated during her Human form.

WRATH MOVES

SEVEN FLOWERS
Soledad continuously hit her opponent, each hit make appears flowers. At her last move, Soledad invokes a gust of flowers which elevates the opponent before dropping him on the ground.

TEMICXOH
Soledad dances graciously and charms the opponent who starts to dance with her. The dance becomes more and more vigorous and the opponent panics before breaking his body.


HttW - Wei.jpg

Wei

  • Age: 29 years-old
  • Nationality: File:Flag-tai.png Taiwanese
  • Deity form: Jade Emperor (High God - Chinese Mythology)
  • Fighting style: Shorinji Kempo


Good willed and well-spoken, he seeks whole-heartedly to repent for his past in the Eight Seal. He concerns himself over other people's welfare and respects those around him.

Wei is the Heir of a powerful and authoritarian god, the Jade Emperor, who would deny Wei's own free will wanting him to be the leader of the war against the Wilting. With the fear to become his Deity's puppet, Wei started to use the martial arts to channel the power in him but with approximate success. As he travelled the world to know more about his power and the Deities, he was approached by a member of the Eight Seal who promised him serenity and a better world.

Wei quickly discovers the real intention of the Eight Seal and fight against them when they tried to annihilate a Japanese village. He saved the young Saeko but the rest of the village was destroyed. During four years, he took care of Saeko, teaching her, his knowledge and martial arts. When Saeko chose to live on her own in the city, Wei stayed in the mountains as a hermit.


GAMEPLAY

HUMAN FORM

DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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Wei has good Power and Health. As a Kenpo practitioner, he uses quick strikes from all his body (kick, punch, elbow, knee) with rapid stance transitions.

Wei, as his Deity form, the Jade Emperor, invokes the power of the sky using clouds and wind in his attacks. As the Jade Emperor, he also gains the ability to counter a throw attack, meaning that his counter can now interrupt basic attacks and throws.

ABILITY: Wei can counter his opponent's throw attack.

WRATH MOVES

THE FOUR DRAGONS
Wei chains four very powerful hit each accompanied with the apparition of a different dragon. By order: the Yelloe Dragon, the Long Dragon, the Black Dragon and, finally, the Pearl Dragon.

THE DAWN OF JADE OF THE GOLDEN DOOR
Wei invokes two double of him made of an orange light. The three Wei do elaborate combos on the opponent, throwing him between them or hit him all in the same time.


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Yamatoni

  • Age: 43 years-old
  • Nationality: File:Flag-jap.png Japanese
  • Deity form: Odin (God of knowledge - Nordic Mythology)
  • Fighting style: Marine Corps Martial Arts Program


Though he appears menacing, Yamatoni is a kind man with great patience. He is a man whose words can bring joy and understanding to others, and he sets out to inspire others with confidence. He has strong determination and likes to be on the front lines when it comes to dealing with problems.

Before being the Director of the Primordial Program, Yamatoni was a courageous soldier, even a legend on the battlefields. During a mission, Yamatoni found a dying young man, he tried to help him until the man finally passed away but not without giving his power, since then Yamatoni became an Heir. With his new power, the Japanese government named him Director for their secret operation against the Ancient gods. One day, Yamatoni discovered the Eight Seal, a cult working in favor of the Wilting, he launched a mission against them using the best soldiers of the Primordial Program, despite his military experience, the mission failed and he was the sole survivor of his battalion. Since, rumors are that he is now on the Eight Seal side... For Zoya, his former protegee, Yamatoni is the man to shot down.


GAMEPLAY
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HUMAN FORM
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DEITY FORM
STATS

POWER

HEALTH

SPEED

RANGE

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Yamatoni starts as a balanced fighter. As a practitioner of the MCMAP, he has large variety of chokes, holds, and throws making him a good fighter in close quarter combat.

Becoming Odin with his Deity transformation Yamatoni gains Speed and Powers he also gains new combo to his throw attacks.

ABILITY: Yamatoni can perform long and unique throw combos.

WRATH MOVES

STAMPEDE
Yamatoni breathes into a gjallarhorn, suddenly an eight-legged horse appears and Yamatoni rides it, it is also accompanied by two ravens and two wolves. It then tramples the opponent.

ÆSIR
Two ravens bring to Yamatoni a gigantic spear with thunder around it. He, then, elevates the weapon and throws it towards his opponents.



Non-playable characters[edit | edit source]

Sophia[edit | edit source]

HttW-Sophia-artwork.png

Sophia is Alec's departed mother. She was a scientific student when she gives birth to her unique son. When Alec begins to show his Heir's power, Sophia and her lover started to feel threatened and been overtaken by the situation. She, then, searched for help and came across The Primordial Program. She first entered in the program for her son but, soon, she became employed in the Research Division and, later, even became the Director of this division.

During her time in The Program, she finds herself attached to Lou, a very young Heirs who saw her as a mother figure.

One day, Yamatoni organized an operation against The Eight Seal, she convinced them to accompanied the troop as a supervisor on the execution. The operation was a lethal failure as lot of the soldiers died in the confrontation against The Eight Seal, only Yamatoni seemed to survive.

Since then, we have no clue of Sophia but there is a lot of reasons to believe that she was abducted by the enemies. This is why, five years later, her son Alec joined the Primordial Program with the aim of finding her or at least know what happens to her.

Orion[edit | edit source]

All the experiment successes of JiaJun come to one point: making Qingyun the most powerful being on Earth by giving her an artificial Deity.

Due to her luminescent Deity form, Qingyun calls herself Orion. In this superior Deity form, Qingyun has access to a larger and more dangerous moveset who makes her the ultimate fighter and a real challenge for the opponent. Her new Deity form is 3 meters-tall making her the tallest fighter in the game.

Gameplay

Heirs to the Wrath is like typical 3D fighting games, it plays with 7-buttons corresponding to moves including motion, attack, guard, throw or, as we see later, transformation. As most of the fighting game, Heirs to the Wrath focus on an attack/defense strategy where the players have to take advantages of his opponent's moves to gain a chance to attack or, inversely, to anticipate a disadvantaging situation and entering in a defensive strategy.

Inspired by the Bloody Roar series, the overall fighting system is based on the Deity Transformation where the player can transform his fighter into their powerful and more agile god-like form with an extended attack arsenal. In Deity form, the player can execute a Wrath Move, the strongest attack, before come back to his Human form.

The player can also enter in Titan form, more powerful than in Deity form, where he can perform Wrath Move without automatically comes back in Human mode. In this form, the Deity Gauge is flashing and gradually fade away over time, once it's empty, the fighter back to a Human form.

Basic Commands[edit | edit source]

  • A Button - KICK
  • B Button - PUNCH
  • X Button - DEITY TRANSFORMATION (or Deity attack)
  • Y Button - GUARD (or Throw, or Counter)
  • ZR Button or ZL Button - SIDE-STEP (or Evasion)
  • R Button - TITAN TRANSFORMATION
  • L Button - CHARGING FAITH


Display[edit | edit source]

Deity Gauge= Below the players' Life Gauge, it's your Deity energy indicator, if the Gauge isn't empty you can transform into your Deity Form.
  • In Human Form: You can fill up your Deity Gauge by giving or taking hits.
  • In Deity Form: Taking hits will decrease your Deity energy
  • In Titan Form: Your Deity energy will slowly decrease until it's empty.
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Life Gauge = Your Life energy indicators are separated in three colors:

  • Green is your life energy. If there's no green area, your characters collapse and you lost the battle.
  • Blue is your potential regeneration. In Deity mode, the blue is progressively fills up with green
  • Red area show you the damage taken by a hit.

The Life gauges will fully recovered in each round (except in Survival)


Basic Fight Mechanics[edit | edit source]

Defensive Commands= The overall fighting system is based on various defensive commands :
  • Defense Reflex: A high and middle light guard is constantly activated unless you make an attack. The character do an evasive or blocking move in function of the opponent high or mid attack, most of the time, shoulder and arm movements. Press Down for blocking low attack. As a light guard, the Defence Reflex are vulnerable to Guard Break Attack.
  • Guard Y Button: It can block various attacks, even Guard Breaks attacks, but it comes at the cost begin more vulnerable to Projection or Astonishment effect. As the Light Guard, you have to press Down to blocking low attack.
  • Sidestep ZR Button or ZL Button: There are two sidestep buttons (right/left), if you hold the button, the characters will start a side-stepping according to the direction you chose. If you push rapidly an sidestep button, the character will do a quick evasive move in the respective direction. While Ducking, your fighter will roll on the ground.
  • Counterattack Control Stick left + Y Button: (High/Mid/Low) Back direction + Guard Button quickly. In a short delay, the characters could counterattack a regular attack from the opponent, the result is a armlock/leglock or judo like attack. Depending on the attack, the player will have to direct his countering move in the opposite direction (for example, for counter a high attack put: Low Back Direction + Guard Button)
  • Air/Ground Control: It allows the character to recover after being launched into the air (Air control) or knocked down (Ground control) to escape or, even, to use a landing or rising attack. You can also recover from a knock down before falling by pressing Y Button just when the fighter is about to touch the ground, the fighter will, then, spring back up. In certain condition, this recovery move is unable, for example, when a character is knocked into a spiral falling animation.
Movement Commands=
  • Jump Up ButtonUp Button: The character make a jump, allows him to evade low attacks and executes a landing attack (Air control) or an aerial attack.
  • Dash: Pressing two times in forward or backward direction in quick succession will cause the fighter to dash a short distance (Right ButtonRight Button). It's also possible to backdashing (Left ButtonLeft Button) where you going backwars or execute a crouching dash or crouching back dash when you dash crouching forward or backward. With a good timing, some characters can have a double backdashing. It's possible to hold the Right Button to make the character run.
  • Ducking Down ButtonDown Button: Two times in the down direction. Ducking allows the fighter to evade high and middle attack and to access to specific offensive and defensive moves. While ducking, there is no low guard.
  • Facing Backwards: While facing away from your opponent (with your back turned towards them), the fighter has unique offensive moves while turned around. He has no guard and he is more vulnerable to damage and astonishment effect however he is still capable of dodging incoming attacks.
Other Commands=
  • Mockery ZR Button + ZL Button: The character will make a mockery against his opponent, this move lightly reduces the opponent's Deity gauge filling.
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Offensive Commands= The overall fighting system is based on four offensive commands :

  • Punch B Button / Kick A Button: Basic attacks that are different while standing, jumping, running, crouching or near-lying and likewise change if certain directions are held or pressed in conjunction.
  • Deity attack X Button: Basic attacks (Punch, Kick, Weapon, Simple Magic) but only available while in Deity Mode.
  • Throw Control Stick right + Y Button: Forward direction + Guard Button quickly. A grappling move who must be performed within close range of the opponent. The attack differs if you hold the opponent on his side, his back, while he's grounding, jumping, laying or against a wall. You also have Throw combo, with a special button combination to do in the start or the end of a throw move.
  • Charge attack: Hold on the last attack button pressed (B Button, A Button or X Button) for charging an attack and make a slow but strong move.


Deity Mechanics[edit | edit source]

Charging Faith= The player can use the Charging Faith by maintaining L Button, doing so the fighter sacrifices gradually some of his Life in exchange of fill up his Deity Gauge. This ability is not available if the Beast Gauge is complete. Be careful, you can loose a round by sacrificing all your Life on the Charging Faith. Alternative Form= Some fighters have an alternate Deity form and it's the player's actions that will decide whether or not the fighter will play as his standard or alternate Deity counterpart when he uses the Deity transformation. The alternate form is more difficult to obtain than the standard. For example, the player could have to make a certain percentage of counterattack before using the Deity Transformation. This form has mostly a similar moveset despite that the strength or the speed can drastically change. They have also an alternate version of their first Wrath Power and a new second Wrath Power. If the player makes the right actions, he can use the alternative Deity form when using the Deity or Titan transformation, except for the alternative forms that can only be obtain in Titan mode. Wrath Move= Each characters possess a Wrath Move, his strongest attack, which you can use in Beast Mode only, is a type of powerful and violent (sometimes gorish) attack peculiar to the personality of the characters. If the opponent doesn't collapse after a Wrath Move against him or if you miss the opponent, your character's Deity Gauge will empty and the fighter will come back as a human in an astonishing situation. Titan Form= With R Button, the fighter transform himself in his Titan form, physically like the Deity form (with exceptions) but with thunders surrounds him. He is more powerful than in Deity form, he can perform Wrath Move without automatically comes back in Human form and his recovery time drastically decreases. In this form, the Deity Gauge is flashing and gradually fade away over time (20 seconds if the Deity Gauge was full before the transformation), once it's empty, the fighter is automatically back to a Human form. To battle in Titan form, press the Titan button any time. If the Deity Gauge isn't full, the player will lose up to a large percentage of his health, depending on how much was filled in the beast gauge. With his ability, Alec can access to his alternative Deity form with the Titan transformation, becoming Helios instead of a "Titan version" of Apollo. Abilities= When a fighter transforms himself into his Deity, Alternative or Titan form he gains an unique ability. Each fighters have their own ability which is mostly a bonus on their gameplay. For example, Amina can damage in Guard mode invoking a tornado around her. Soledad is the only fighter who has an ability activated in her Human form, as she can full more quickly her Deity gauge. Mercy System= The Mercy activates when a player is low on health (less than 5%), once activated, the player has his Deity Gauge fulls, giving him a last chance to transform and to return the situation. With her ability, the Mercy System also contributes for Saeko to access to an alternative Deity form.</tabber>
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Deity Form= At the beginning of each stage, both players have a set amount of energy that is used to activate the Deity mode with X Button, which causes the character to change into a Mythological God. Players may transform at any time as much as the Deity Gauge isn't empty (thunders will appear around the gauge). The player can activate Deity Transformation by pressing the Deity button.

In Deity mode, the "Deity Gauge" will decrease according to damage sustained by the character and does not recharge during the current round. If empty the fighter comes back as human when he is hit by an effective technique from the opponent.

When a fighter transforms, if his opponent is too near of him, the opponent will enter in Guard mode protecting himself against the violent wind surrounding the fighter during the transformation process. It's a good way to cancel an opponent's attack.


Advanced Fight Mechanics[edit | edit source]

Interruption System= The fights are based on a rock-paper-scissors like interruption system, in which Regular Attacks beat Throws, Throws beat Counterattacks, and Counterattacks beat Regular Attacks. Astonishment= Another particularity, it's the astonishment strategy, the fighters can use different moves to astonishing their opponent, making them confuse and unable to move or use their Defence Reflex, less energy they have more the confusion lasts. If you are astonished, alternate Left ButtonRight Button to recover faster. Combo Breaker= If a fighter receives too many hits in a row, the timing for a Counterattack is enlarged allowing a combo breaker. If you use the additional timing, the fighter doesn't counterattack but interrupts the combo and forces back the opponent. In the same way, if the fighter is taken into a too long juggle combo, the time opportunity for an Air recovery move will also been enlarged allowing a possibility for the fighter to free himself from the juggle combo. Canceling= With good timing, some combos or movements (like jumping) can be promptly canceling (stop before the end of a movement of series of movement). This technique opens up opportunities for new attacks. In the process of doing a combo, another combo can be performed, this is called "Super Canceling". This allows a player to string multiplecombos together for monumental damage. </tabber>
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Combo= Each characters have their own comboset, with an average of 70 moves per fighter, which feature :

  • Short combo: Simplistic and short-timing combos between 1 or 3 commands. Example: B ButtonLeft ButtonB ButtonB Button
  • Long combo: More powerful than the short combos, they are complex but long-timing combos mostly between 4 or 5 commands. Example: B ButtonLeft ButtonB ButtonDown ButtonA ButtonB Button
  • Critical combo: A complex, 5 commands, short-timing combo, the last move will let you set a direction to blow your opponent away but it's easy to dodge or block for the opponent (apart from astonishment situation).
  • Throw combo: When a fighter grabs his opponent during a throw move, some fighters can vary the throw move using a short combo (Example: Control Stick rightY ButtonDown ButtonA ButtonB Button). Some Throw combo, also, necessity particular commands before grapping the opponent (Example: Left ButtonDown ButtonRight ButtonY Button).

Combos generally lead to Guard Break Attacks.


Environment Mechanics[edit | edit source]

Arenas= The game presents various size of stages with constant movements and animations (spectators, background animation, weather, ...). The duels take place in interactive and highly-destructive arenas.Various arenas are evolving through a match depending on the remaining time or the fighters' life. For example, the nearer is one of the fighter to be defeated, the gloomier the background will be or an event, like the apparition of spirits, can last the whole round before being complete. Some arenas have particularity to add new difficulties or opportunities as uneven ground, walls, obstacles (like furniture,...), participating crowd, optical illusions, .... Danger zones= There are Death Traps in some stages. Fall into this kind of traps will show a, sometime, brutal cutscene. If your opponent falls into a Death trap you win. In a less lethal way, the arenas can have Danger Zones (electric fencing, tree, ...) where the opponent takes remarkable damages if he hits it. Hidden floors= In some stage, there is a hidden floor, going through an inner-arena to another come with an energetic cutscene. Normally, when a characters fall out the zone, he lost for begin out of the ring but in the case of a hidden floor, he will land in a new floor with his opponent joining him. Once you are in a new area of the stage the remaining round will start in this area.</tabber>
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Physical Degradation= The fighters can bleed, get bruises or getting sweaty also their clothes can get dirty or wet during the fights as well as they rip during the Deity form and stay this way the rest of the match.


Tag Battle Mechanics[edit | edit source]

Tag Moves= Tag throws (Control Stick right + Y Button + ZR Button + ZL Button) are special moves which can only be performed in Tag Battle Mode. Certain characters with affiliations have special projection; these types of tag moves generally do a great amount of damage (particularly in Deity mode) and can astonish the opponent. If the pair is not in a relationship of any sorts, the first partner will throw the opponent in the direction of the second person who then uses a counter-attack. Tag Wrath Move= If the two are in Deity mode you can use a Tag Wrath Move (Down ButtonRight ButtonUp ButtonDown ButtonRight ButtonUp ButtonZR Button + ZL Button), as the Tag throw, certain characters have a special move together and if the pair is not in affiliations the first partner will perform his standard Wrath Move on the opponent and the second will use an effective one-move attack. </tabber>
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Tag Battle= Tag Battle matches involve each player selecting two fighters to fight with. Players are able to switch their fighters out at any time pressing ZR Button + ZL Button (Mockeries are unavailable in Tag Battle), allowing the inactive character to gradually recover some life they might have lost (faster if the character is in Deity form). If the on-screen fighter gets attacked a certain amount of time and the off-screen character's Deity Gauge will gradually fill up.

The second partner will automatically be in Human form except if you use him sooner in the fight and transformed him before trading the fighters (doesn't work for the Titan Mode).

In Tag Battle some affiliated characters have unique and specific Tag moves together. For example, Zoya and Yamatoni are unique tag move because of their affiliation.


Alternative Versus Modes[edit | edit source]

Typhon Mode= Typhon mode is an unlockable versus mode allowing to play with an versus mode inspired by Bloody Roar 4 Health and Beast Mechanic. the Deity and Life gauges are intertwined, meaning that if the player turns into his Deity Form, all the damage he will take will be only taken on his Deity Gauge. Also, if the Life Gauge is completely depleted, the player will automatically transform himself into his Deity form for the remainder of the round. The player can uses Charging Faith sacrificing some of his Life for fill up his Deity Gauge, if the player uses all his Life in the Charging Faith move, he will turn into his Titan Form until the end of the round. The player can come back to his Human form as he wants, helping him to dealing with his Life Gauge. </tabber>
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Sudden Death Mode= Sudden Death mode is an unlockable versus mode inspired by the parody fighting game Divekick.

A player loses the round after being hit only once, there's a Double KO when the two opponents manage to hit each other in the same time.

The versus takes place in a strict 2D arena where the opponent are more distant from each other than other arenas, helping the particular gameplay.

Mains modes

Story

A playable mode where you follow the adventures of various characters.

The story mode follows a linear story splits into three chapters, plus a Bonus Chapter, through a series of character swaps. In each chapter, the player will fight with different fighter against various opponents determining by the events of the story. There is multiple cutscenes between the fight as well as some CG movie during the most important moments.

The story tells how a group of fighters with divine powers, the Heirs, has to investigate and to fight against the plan of Ancient Gods to create a new world pure and religious.

Arcade

A classic Arcade mode where the player chooses his fighter and fight a series of matches, each harder than the previous one. This mode has four levels of difficulty:

  • Easy: Eight matches the last one being against a predefined opponent.
  • Normal: Eight matches the last one being against a predefined opponent. There is also a bonus match against an unlockable character, if the player didn't have one game over.
  • Hard: Eight matches the last one being against a predefined opponent. There is also a bonus match against an unlockable character, if the player didn't have one game over.
  • Survival: An endless series of matches where you have to fight against each playable fighters until a predefined opponent, once this predefined opponent defeated, the row of matches starts over. The more matches you win and the less time you used will increased your final score.

Clear the Arcade mode with a fighter unlocks a little cinematic showing an important moment of the fighter's life. This cinematic can't be unlock with the Survival difficulty due to the face this difficulty can't be finished.

Versus

Versus battle in offline modes, the player can play with another local player or with a CPU (which you choose the difficulty level between 1 and 5). You can also use this mode for watch CPU only battles.

  • VS Battle: Simple versus with one vs one
  • Tag Battle: Versu two teams of two members.

Ascension

This mode presents a story in an alternate universe where the player participates to the Ascension Tournament to make his name to the Pantheon. The player will have to choose the fighter and go through 25 matches, each with their own rules and events, as well as 10 secret matches unlockable depending on the action of the player. The player can change his fighter whenever he wants.

Each matches won will unlock new abilities (Defensive/Offensive bonuses, new moves, moves from other fighter,...) or give you Offering for buying this said abilities.

The new abilities bought can be added on one of your fighters who have limited number of five Ability Slots.

The more the player go through the Tournament the more difficult the matches are, as the CPU opponents will not only gain in level difficulty but will also have bonus abilities on their own. The rules of the matches will also gain in difficulty as the fighter can loose his defensive commands, can have to fight against three opponents in a row or can have his Deity Form deactivated against an opponent in Titan Form.

Later in the game, you can unlock the option to play with your Ascension fighters on other modes like Versus, Arcade or Practice.

Practice

In this mode the player can learn more about the gameplay of the game and the strategy to become a better player. He has the choice between three sub modes:

  • Free Training: Practice your fighting skills with various displays: the inputs, the move's damage, the combo damage, the moves range (high/mid/low), the frame counts of a move, the possibility of the move being a tracking move. There is also other useful options: Command recording, multiple CPU mode settings and Instant replay.
  • Tutorial: Learn, as you complete various tasks, all the terms and regular strategies from the game and, to a certain extent, from the Fighting Game genre.
  • Command Training: Learn and master the combos of a character.

Galleries

This mode presents to the player multiples galleries with video, picture, music or sounds that he win during the game or that he took or recorded himself.

  • Movies: A collection of cinematic that you unlock progressively through the game. Movies includes: Openings, Cutscenes, Endings, Credit, ...
  • Hall of Fame: A presentation of each fighters with their story, their complete statistics (Health, Power, Range, Speed, Mobility, Recovery, Weight, Height, High/Mid/Low Power, Throw/Counter Power, Wrath Power, ...), all their lines (as SFX sounds) and an animation presenting the fighter executing a routine from his personal martial art (a kata for example). To see a fighter presentation, you have to complete the Command Training with him.
  • Artworks: A collection of official artworks that you unlock progressively through the game. Artworks includes: Concept Art, Render, Unused artworks, ...
  • My Albums: An album for your saved replays and screenshots.

Option

GAME SETTINGS:

  • Time Limit: Choose how much time lasts a round
    • 20sc / 40sc/ 60sc / 90sc / Infinite
  • Rounds: Choose how many rounds there are during a versus battle
    • 1 / 2 / 3 / 4 / 5
  • Blood: Choose if some hits show spurting blood or no
    • Off / On
  • Game speed: Choose to accelerate or slow down the fighters
    • Off / Slow / High
  • One Form Only: Choose in what form the fighter will be
    • Off / Human Only /Deity Only / Titan Only
  • Walls: Choose the resistance of the wall around some arenas
    • Off / Weak walls / Final round / No walls
  • Kids Mode: Choose to distort the fighters to give them funny look
    • Off / Big arms / Big heads/ Kids

DISPLAY SETTINGS:

With Display Settings you have the possibility to change the graphic of various displays (Life Gauge, Deity Gauge, Fonts, ...) by switching through different visual themes (Retro, Fire, Neon, Antiquity, ...).

You will even be able to change the Gauges position.


OTHER SETTINGS:

Here are the other settings avalaible in the option menu. There are mostly typical options for any video games:

  • Controller
  • Sound
  • Graphic
  • Savefiles

Heir to the Wrath Online

With the online platform, Heir to the Wrath Online, the player can now fight against online opponents in VS Battle, Tag Battle or Tournament. You can add players in friend list and make your own tournament. Training with online player is also available.

The players will earn Online Points by defeating opponents close to their rank or above (giving little to no points for beating a lower rank). The more Online Points they gain the better ranks they have. A player can loose points with abusive disconnecting. Each player can also be ranked by Connection Priority (How good their online connection is) and Disconnect Ratio (How much have they disconnected during matches).

Some online events will be also weekly appears rewarding the regular online players with a chance to gain unique prize as Online Points and pre-release DLC contents.

ONLINE MODES:

  • User's Profile
  • VS Battle
  • Team Battle
  • Winner-Stay
  • Tournament
  • Training

Stages

A battle takes place in a Stage. Each stage has its own settings and, sometimes, his own rules. It can be really useful for a player to know the specificity of a stage to take advantage of it. Each stages of Heirs of the Wrath are associated to a fighter and, most of times, illustrate a part of his country of origin and the culture.

Some stages have two versions. In most of the case, it is one original version and one more basic version (with no specific gameplay like uneven ground or traps) but others has two completely different versions like Distant Forest that has a version during summer and a second during winter.

Outside the fights, the stage also appears in the Story mode and mostly serves as a decor for characters encounters.

List of stages[edit | edit source]

There are 16 stages in Heirs to the Wrath.

Apartment 13

Apart13.jpg

A substandard and unsafe housing with very fragile furniture and walls. During your fight, you will crash into a bed, a closet even a toilet destroying everything all around you.

You can access to new rooms by throwing the opponent through a wall. You start in the bedroom.

Apartment 13 has one unique version

Specificity:

  • Danger zone: Furniture and some walls
  • Hidden Zone: Kitchen, Living Room, Bathroom.
  • Victory by Ring out: Throw the opponent through a window

Cathedral of Apocalypse

  • Associated Fighter: Zoya

In a Cathedrale-like architectures. You can see strange and gigantic silhouettes of angels and demons behind impressive stained window of the cathedral overhangs you. The Cathedral of Apocalypse is evolving during a fight depending on the current winner

  • If the Player One has the more life: The Cathedral will illuminated and golden flames will appears giving birth to angels.
  • If the Player Two has the more life: The Cathedral will be darker and red-lighted, and you will see a demonic silhouette behind the stained windows.
Cathedral of Apocalypse has one unique version

Cherry Street

CherryStreet.jpg
  • Associated Fighter: Saeko

A simple japanese pedestrian street with a row of colorful, semi-detached houses in a side and a row of cherry trees in bloom and bicycle. You can see a white tramway in the background. It's one of the most colorful and peaceful stage for a bloody violent fight. Wind animation with petal and bright sun contribute to the arena aestheticism.

Cherry Street has one unique version

City Roof

  • Associated Fighter: Caleb

On the top of the world, you have a impressive panoramic on all a North American metropolis. In this arena you will be under the light of helicopters. In the last round, one helicopter will crash on the arena (under the attack of a random character), the zone will be highly dangerous, a lot of things will happen like fire, fall of the antenna, engine explosion. Be ready !

City Roof comes in two versions:

  • DEFAULT
  • BASIC - The helicopter won't crash.

Specificity:

  • Victory by Ring out
  • Danger zones

Classical Museum

Museum.png
  • Associated Fighter: Lou

With a Greek revival architecture, the museum in one of the most luxurious place to fight. It is divided in two areas :

  • Classical: A platform with, painting and a long red carpet. You can access to the Last Dinosaurs zone if you throw your opponent through the entrance or to the Avant-garde zone if you throw your opponent through a window.
  • Avant-garde: You can only access to this zone if you falls through the window. The theme of this area is the optical illusion, and there's various reflections and light effects for destabilized the players' mind.

Classical Museum has one unique version

Specificity:

  • Victory by Ring out: In the Classical zone if the opponent fall from the high platform
  • Hidden Zone: Avant-garde zone
  • Optical illusion (Avant-garde zone)

Cyber Nightclub

CyberClub.jpg

It's a techno-rave night club reserved to the most underground community. There's a lot of dances, parties going on around you but you're here for the fight and it's exactly what make this nightclub than popular: the violence. You will be in a neon environments, lots of light animations, sexy dancers and all of that conducted by the Disc-jokey' mix.

Cyber Nightclub has one unique version

Distant Forest

HTTWbamboo.png
  • Associated Fighter: Wei

Due to the numerous wind-singing bamboos and an absence of wildlife, this forest is known for being exceptionally relaxing. You can find a shallow lake in his center and a rocky cavern in the extreme left. This forest has a historic association with old demons, be careful, it is said that these ghastly spirits glide between the bamboo plants.

Distant Forest comes in two versions:

  • DEFAULT - During a sunny summer day
  • FROZEN - During a winter night and all the arena is snow-covered. On the lake now frozen, the fighters glide along.

Specificity:

  • Sliding zone: Frozen lake in the Frozen version

Freeway Chase

Freeway.png

Get ready for high-speed action. You are fighting on various big vehicles dashing off on a freeway at night. The environment will change between streetlights, temperate rainforests, construction sites and highway tunnel. Beware, using your strongest moves can cause brutal accident, forcing you to jump on another vehicles. Your reflex will be tested here.

Freeway Chase comes in two versions:

  • DEFAULT
  • BASIC - The fight stays on the same vehicle with no risk of accident.

Specificity:

  • Victory by Ring out, if the opponent falls from the vehicle
  • Quick Time Event (QTE) when the fighters have to jump from the vehicle

Healing Spa

HealingSpa.jpg
  • Associated Fighter: Janka

A communal bath house which uses hot water from a natural, rocky hot spring in the end of a waterfall. This bath house is quite relaxing within an Art Nouveau architecture, with one large wall separating the sexes. During the fight, which take place in a deep foot sap, you can break the barrier, the result is random, which type of naked people will you surprise behind? If you begin an all-female fight, you will start in the ladies side otherwise you'll start in the gentlemen side.

Healing Spa has one unique version

Outch! Ring!!

You are fighting on the set of an overexcited game show. Colorful, light everywhere, a big audience encouraging their favorite. It is a fun and unpretentious level where a beautiful lady presenter can shows up anytime for make a commentary. In the end of the match the presenter will interview the winner and different animation will play depending of his success. (Bigger Animation if he wins all the rounds)

Outch! Ring!! comes in two versions:

  • DEFAULT
  • 2D MODE - A strict 2D arena (no side-steps) where the opponent are more distant at start from each other. You, also, can't move until the "Go!"

Pantheon Coliseum

Colliseum.png
  • Associated Fighter: Alec

You will be in the center of a gigantic Greek Coliseum encouraged by a breath-taking crow. With marble, flags, sleepy big cats and gigantic statues of Olympic Gods are part of the surrounding. You can also admire in the background, the outside of the Coliseum, a beautiful Greek island landscape with white and blue houses.

Pantheon Coliseum has one unique version

Prison Yard

Prison.png

The sinister prison yard of the Eight Seal. You fight in a suspended cage with esoteric lights, surrounded by levels of balcony and prison cells. A lot of evil spirits encourage the fight, and when the hits become too violent the cage starts to swing itself. Be careful when you get close of an evil spirit, he can hit you or grap you for letting your opponent some free hits.

Prison Yard comes in two versions:

  • DEFAULT
  • SURVIVAL - It's in this version that you fight in Survival Arcade Mode. Here, the more the matches carry on, the more the background becomes populated and brutal. In a certain point, they will have a pure chaos between the evil spirits. The arena will be badly light, blood will splash and spirits will jump on the cage trying to attack the fighters.

Specificity:

  • Danger zones

Serene Dojo

DojoChinese.png

A majestic dojo with a classical Chinese architecture. There's a lot of statues, engravings who recall ancient gods from various mythology. If you throw the opponent through the paper wall, you will fall into the wood bridge.

Serene Dojo has one unique version

Specificity:

  • Victory by Ring out: If the opponent fall from the wood bridge in the water.
  • Hidden Zone: Wood Bridge

Skate Park

Graffiti, smoke, police sirens, rusted containers or trolleys, posters, garbage containers this place is unsafe and unwelcome. When you're fighting more and more skaters, punks and other misfits will assist to the match and cheer their favorite with flags.

Be careful when you get close of the crowd, they can hit you or grap you for letting your opponent some free hits.

Skate Park has one unique version

Specificity:

  • Danger Zone: The crowd

Step-Pyramid

The fight start at the summit of an Aztec pyramid where you are above and surrounded by a dense tropical forest. If the fighters fall too much on the ground the roof where they fight will collapse and the fighter will fight in to bottom of Pyramid. The interior of the Pyramid is an Aztec temple with lots of engravings, statues and even a throne. The vegetation spread all over the place as there are a lots of enormous tree roots and luminescent fungus which light the place.

Step-Pyramid has one unique version

Specificity:

  • Victory by Ring out, if the opponent falls from the top of the Pyramid
  • Hidden Zone: Pyramid interior
  • Death Trap: Trapping pit in the Pyramid interior

Sunrise Beach

SunBeach.png
  • Associated Fighter: Amina

Relaxing is easy on this Cameroonian beach during a sunrise: sand soft and white as sugar, brilliant sunshine and azure waters abound but you're here for the fight. While you try to beat each other, you can see various animations like Beach-volley, sandcastles and crabs. If you go to the extreme right, you reach the rocky reefs and their wild waves.

Sunrise Beach comes in two versions:

  • DEFAULT
  • BASIC - There is no uneven ground.

Specificity:

  • Victory by Ring out. In the rocky reefs, you can win if the opponent falls in the water.
  • Uneven grounds (particularly in the rocky reefs) forcing new strategies as it can change the range of the fighters' attack.

Soundtrack

Soundtrack.png


File:Inspiration - Hiers to the Throne OST.ogg

The game soundtrack ranges from gentle house to IDM trips through raucous synth melodies and hip-hop loops showing a variety of beats packed, all of which help to bring out an emotional and dream-like dynamic in opposition of the high energy tunes of most of the fighting game scores.

File:HTTW - Battle.ogg If the score mostly focus on electronic beats, there is sometimes classical music elements (choir, cello and violin) and heavy metal elements (riff with electric guitars, distortion sounds and vigorous vocals) adding variety and powerness to the soundtrack.

Artworks

Logos[edit | edit source]

Character Designs[edit | edit source]

Development

With the revival of the fighting games market since the release of Street Fighter IV, the HTTW team wanted their own license able to stand out among the 3D fighting games represented by a very limited number of series (Tekken, Soul Calibur and Dead or Alive).

Taking inspiration from the changing form gameplay of a Hudson Soft fighting game series, Bloody Roar, the HTTW team developed the idea of Heirs to the Wrath with strong emphasis of a modern gameplay aiming to the esports tournament market.

An intriguing storyline, charismatic fighters and attractive design were developed so that the game can appeal to both casual gamers and the Western audience as well as garner a fanbase.

Even before the official launch, 5 DLC were announced each of them will add a new fighter, a new arena and new topical outfits for the fighters, they will be release every 6 months for a still to be determined price. During the same announcement, the HTTW team stipulated that, depending on the success of the game, they have plan for a sequel or a re-release.

Trivia

  • All the Wrath Moves are directly inspired by legends and myths surrounding the Deity.
  • Lots of deities was considered for the fighters, even Deity from less conventional mythologies as Cthulhu or The Flying Spaghetti Monster.
  • From this survey, Elek-trode is voted first favorite fighter from the players as she gains 32% of votes. The second being Darren with 16% of votes.
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