Heirs to the Wrath
HEIRS TO THE WRATH | |||
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Genre | Fighting game | ||
Mode | Single player, Multiplayer | ||
Platform | Arcade, Nintendo Switch | ||
ESRB Rating | Blood, Violence, Partial Nudity |
The Gods' Wrath Will Befall Us
— Official tagline
Heirs to the Wrath is an upcoming 3D fighting video game.
The game is set to be released for Arcades in December 2019 and later for Nintendo Swith on 2020. By the ESRB rating standards, the game will be rated M for blood, violence and partial nudity.
The game's story focuses on a group of fighters, who have the power to transform into a mythological deity, and their battle for saving the world from ancient gods who want the purification of humanity.
Plot
"Dear Hermann,
My oldest friend, I guess, knowing you, that you have resentments towards me, towards what I did, I should share with you my choices but it was my burden and I did not want to inflict that to you. The world is dying, they call it the Wilting, I find this name suitable, the earth spirit is in agony. The peoples are destroying their history, their precious belief. What do we become? There was so much richness through all the ancient civilizations. Remember the Greek Parthenon, the Eastern Temple of the Original Vow or the Naqa...
The ancients gods are manifesting their wrath for us, imposing upon us this perishing landscapes... But I don't want to let these gods decide our future. I will fight for the life, for giving to humanity a second chance. I have powers in my hands, I am an Heir, it feels like an incandescent fire warming my heart. This power tells me that some deities are on our side and I want to be part of their prophecies."
Synopsis[edit | edit source]
Nature is in agony, the flora is losing its colors and the agriculture never been so low. The media calls it the Wilting and it's a slow end for the world.
Many people feel that the gods themselves backfire on humanity, they are right. Ancient gods from various mythologies decided to punish humanity and to slowly erase them with the ambition to purify the world.
Luckily, not all the gods want the end of the human race, some deities choose to fight against the Wilting but their only chance it's to act in the human world itself. It's why they reincarnate into humans, losing their memory but not their powers. Since the start of the Wilting, thirty years ago, we are starting to see simple boys and girls with the capacity to transform themselves into a god-like form, a Deity, we call them the Heirs. They have enhanced physical abilities in addition to their divine powers, making them the perfect fighters. They will fight against the other gods' armies whether they are spirits, demons or even humans.
The majority of the Heirs, as a distant descendant to a devoted believers like an oracle, a shaman, a priest or even a king, are chosen by their Deity and born with their power. If not, others were given their power as the Heirs can give their Deity to someone else but only right before dying.
Not only the Heirs are in the front of the line in this fight for the humanity, multiple governments ally their force and formed the Primordial Program. The Primordial Program is an intergovernmental operation with the aim of unifying the Heirs, finding them around the world, and stopping the Wilting. They assemble the Heirs in their headquarter in Tokyo where they learn to fight and use their power.
Unfortunately, on the other side, there is The Eight Seal. A sinister cult composed of powerful people waiting for the divine purification of what they call a "corrupted world". They are the allies of the Wilting. Their aim varies between the members, if some of them want to help the Ancient Gods to gain their favor, other wants to become one of them. As the Primordial Program, they seek for the Heirs but manipulate them to become their weapons. There are the first enemy of the Primordial Program, the Ancient gods' servants. As an occult organization, The Eight Seal performs devastating rituals from various ancient religions. They learned to manipulate the power of the Heirs and how to transfer a Deity to a Heirs from another person.
Enter the age of the divine resurgence where the future of humanity
depends on fights with mythological proportions!
Roster
Heirs to the Wrath features a roster of 16 playable characters that could be selected by the player. Each character has their own Deity transformation, moveset, personality and they are all part of the game story. A fighter, or an Heir, is a human with the ability to transform himself into a deity form giving him divine power in relation with his transformation. For example, as the Heir of Helios, Titan of the sun, Alec uses his power from the sun and can fight with a fire whip.
Depending on their story, a fighter is, sometimes, related whether to The Primordial Program, an intergovernmental operation fighting against the Wilting or to The Eight Seal, a secret cult fighting for the Wilting.
Playable characters[edit | edit source]
![]() ZOYA |
![]() SAEKO |
![]() ALEC |
![]() QINGYUN |
![]() CALEB |
![]() YAMATONI | ||
![]() AMINA |
![]() LOU |
![]() JOHONA |
![]() JANKA |
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![]() ELEK-TRODE |
![]() WEI |
![]() SOLEDAD |
![]() EZEQUIEL |
![]() JIAJUN |
![]() DARREN |
The Primordial Program[edit | edit source]
The Primordial Program is an intergovernmental operation with the aim of unifying the Heirs, finding them around the world, and stopping the Wilting.
Alec
- Age: 20 years-old
- Nationality: File:Flag-greece.png Greek
- Deity form: Apollo (God of the Sun - Greek Mythology)
- Alternative form: Helios (Titan of the Sun - Greek Mythology)
- Fighting style: Kick-boxing
Alec is the game main protagonist. Despite being a very aggressive, impulsive and short-tempered man, Alec has also heroic tendencies and is caring to stop any injustice. He has a playful way to fight but can quickly lose his temper.
Alec is a student who was informed one day that his mother, Sophia, worked with a secret intergovernmental organization: The Primordial Program before dying in a mysterious accident. Hard set on finding out the truth, he set off on a journey to seek out his mother’s whereabouts as well as those of Yamatoni, the sole survivor of the accident where his father lost his life. During this very journey, Alec found out that his mother had been captured by the Eight Seal who wanted him, her son.
In his hostility towards the Eight Seal, he accepted to Zoya to join the Primordial Program.
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Amina
- Age: 22 years-old
- Nationality: File:Flag-came.png Cameroonian
- Deity form: Oya (Goddess of the Tempest - Yoruba)
- Fighting style: Capoeira
Amina is a gentle and caring woman. Despite being still young, she has strong ambitions and hope to, one day, have her part in the establishment of a better world.
Amina is a Heirs who choose to work as a nurse for the Primordial Program instead of being in the Operative Division. Helped by the Research Division of the Primordial Program, she wants to find the best treatments for the particularity of the Heirs, like helping them to control unstable powers or heal them when they are hit by other Heirs. She wants to find a scientific way through the surrealist world of the Deities.
One night, she found a really deranged Heirs, Darren, she tried to help him but he was quickly taken by her superior, JiaJun. Since that day, she started to have suspicion about the true activities of her organization.
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Lou
- Age: 15 years-old
- Nationality: File:Flag-lux.png Luxembourger
- Deity form: Cernunnos (God of animals - Celtic polytheism)
- Fighting style: Random
Lou was living a carefree life before her parents rejected her when they discovered her power. At a young age, she was taken by the Primordial Program where she met Sophia who becomes a second mother for her, and the only person that she could trust after the betray of her own parents.
As her powers give her the ability to control the animals and read their minds, she quickly becomes one of the most useful Heirs for the Primordial Program when they need secret information.
Her naivety and childish nature makes her easy to manipulate and it's why the Eight Seal secretly approaches her and are slowly guiding her to their plan.
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Saeko
- Age: 19 years-old
- Nationality: File:Flag-jap.png Japanese
- Deity form: Izanami (Goddess of the creation - Shinto)
- Alternative form: Izanami (Goddess of the death - Shinto)
- Fighting style: American Kenpo
Saeko is a young woman with a joyful but introverted personality, once she used to someone she becomes less reserved and brings an always positive attitude. She is an overthinking woman which it's why she easily worried.
She is part of the Primordial Program. Despite her worried and submissive nature, she wants to help the world against the Wilting. Four years ago, Saeko's village was, under the attack of an Ancient God, she was saved by Wei but at the price to be the sole survivor. Horrified but determined to never let something like that happens again she asked Wei to teach her his martial arts, Wei accepted and brought her in a forest where he lived as a hermit.
When she felt ready, she decided to quit her isolation with Wei and to come back to Tokyo where she could join the Primordial Program.
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Zoya
- Age: 21 years-old
- Nationality: File:Flag-ukr.png Ukrainian
- Deity form: Gabriel (Archangel - Abrahamic religions)
- Alternative form: Lucifer (Fallen Angel - Abrahamic religions)
- Fighting style: Systema
She can be stubborn at times and she always wants to dive into danger while ignoring the warnings of others. Her attitude is generally straightforward and she doesn't let anyone talk her down. Underneath the tough exterior there is a soft feminine side, though she doesn't always like to show that part of herself.
She has an unstable power as being the reincarnation of two opposite entities. Becoming uncontrollable, her family gave her to the Primordial Program. With her young age, she saw a new paternal figure into her chief, Yamatoni. One day, he and other Heirs never returns from a failed mission. Being rejected from this mission by Yamatoni, she became the sole Heir in the Primordial Project with Amina and JiaJun.
Zoya took the place of her mentor, and started from nothing, finding new Heirs to fight against the Wilting. She later learned that Yamatoni had survived but also anticipated and contributed to the fail of the mission, he was a betrayer. Since then she swears to destroy him.
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The Eight Seal[edit | edit source]
The Eight Seal is a sinister cult composed of powerful people performing devastating rituals for the Ancient gods. As their rival, The Primordial Program, they seek for the Heirs but manipulate them to become their weapons.
Caleb
- Age: 18 years-old
- Nationality: File:Flag-ca.png Canadian
- Deity form: Amaguq (Wolf-god - Inuit mythology)
- Fighting style: Jujutsu
Caleb is a kind young man, though rather naive, he often finds himself manipulated by Qingyun, whom he considered as a mother. He can appear at times violent, but only doing so out of love of his "mother". Because of his upbringing by Qingyun, he always acts professional and maintains well-bred social behaviors. He has respect for the abilities of his opponents, albeit not always agreeing with their methods, and maintains a sense of honor and a code of ethics when battling them.
Caleb was adopted by Qingyun and brings to Japan to be a subject to the Eight Seal. Since his first year, he was trained to be determined, efficient and fast. He learns during all the children about the horror of mankind and what the Ancient God is right with the Wilting. Despite having a tender nature, once the combat starts he becomes a machine and no feeling can't change his mind.
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JiaJun
- Age: 23 years-old
- Nationality: File:Flag-singa.png Singaporean
- Deity form: Anito (Ancestor spirit - precolonial Philippines)
- Fighting style: Nan Pai Tanglang
JiaJun is a member of The Eighth Seal who stole the power of a Filipino Heir. He is a highly unstable individual, he frequently breaks the fourth wall and displays multiple potential mental disorders, including, but not limited to: attention deficit hyperactive disorder, manic depressive disorder.
Despite not being taken seriously by the rest of the Eight Seal council, JiaJun has a unlimited knowledge about the occult arts and the science. His dream it's to have an army of Heirs and test them to their limit. He sees the Heirs as irregularities who needs to be dissected, despite being, now, one of them.
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Johona
- Age: 26 years-old
- Nationality: File:Flag-usa.png American (Navajo)
- Deity form: Ahsonnutli (Goddess of Creation - Navajo)
- Fighting style: Taekwondo
Johona, her real name Atsidi, is a biological man who defines herself as a woman. She is a hot-blooded, psychotic assassin working for the high members of the Eighth Seal. She only joined this secret cult for being able to kill and not face any consequence.
Recently, she becomes the bodyguard of the most promising Eight Seal weapon,the young Caleb, but she is also undercover to keep an eye on Qingyun and her jeopardizing secret ambitions.
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Qingyun
- Age: Unknown (supposedly) 32 years-old
- Nationality: Unknown (supposedly File:Flag-china.png Chinese)
- Deity form: Kali (Goddess of Time and Power - Hinduism)
- Fighting style: Muay Thai
Qingyun is the game main antagonist. She is a cold and vain woman who sees herself as the ultimate Heir. She's convinced by the Heir superiority and by the submission of the humans.
Qingyun is presented as a Chinese woman, "presented" because she was, in fact, created by JiaJun under the order of the Eight Seal. Qingyun doesn't know her true nature as JiaJun gave her false memory. She is still in deny, despite that she's always wearing glove on her hands and hiding her forearms because her skin is turning into blue and her upper limbs are splitting themselves in two. As an artificial Heirs like Darren, her Deity form is hardly stable.
She maybe works for the Eight Seal, as one of their most influential member, but she has her own agenda, Qingyun secretly draws a plan to put the humans under the supremacy of the Heirs.
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Independents[edit | edit source]
Some fighter has their own agenda. They could just want to have a normal life despite their power, working alone to their own mission or even going back and forth between the Primordial Program and the Eight Seal.
Darren
- Age: 33 years-old
- Nationality: File:Flag-aust.png Australian
- Deity form: Mamaragan (God of Thunder - Australian Aboriginal mythology)
- Fighting style: Pankration
Darren lost his humanity, he is now reduced to a resentful creature that is forced to live in the misery of his condition. He is violent, can't be tamed and restless.
Darren was zealous member of the Eight Seal. He believed the Eight Seal would contribute to saving the earth and the humanity. Though, when Darren discovered the horror of the Wilting, he choose to expose them but was quickly taken by JiaJun who made brutal magical experiments on him. The rituals converted Darren into the first synthetic Heirs who never existed. Because of how unstable the experiment was, Darren is always in a transitional form between his human and Deity form.
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Elek-trode
- Age: 20 years-old
- Nationality: File:Flag-fr.png French
- Deity form: Sekhmet (Lioness Goddess - Egyptian Mythology)
- Fighting style: Inspired by Pop dance moves
Elek-trode is a DJ but, before that she is a dreamer, she wants to be known for her music and her shows. She has an extroverted personality and don't take anything seriously. Being the daughter of a French minister has been forcing her to keep low profile in her career causing her to never reveal her identity or even her face during a show.
When Elek-trode, real name Romane choose to become a DJ, she run away from her well-off life to Tokyo but, that's not the only reason why she moved on, she also wanted to avoid the press because of her fear to be revealed as a supernatural being. She's just starting to have a name in the night community in Japan, what's despite being her dream make her nervous, that's why she's buying the service of Janka, who keeps her aware of what the others know about her.
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Ezequiel
- Age: 24 years-old
- Nationality: File:Flag-arg.png Argentinian
- Deity form: Tau (Evil God - Guaraní mythology)
- Fighting style: Pradal Serey
Ezequiel appears to be a vicious and calculating psychopath. He does not feel any empathy or regrets making him a very detached man.
Ezequiel, despite being a Heir, got a merciless hatred for his kind, in fact, Ezequiel is a cold assassin with the aim of eliminates all the Heirs, and then kills himself, to stop the Wilting. He is persuaded that they are the source of our perishing world.
After killing his own family, he attacked other Heirs through his way until being captured by The Eight Seal and locked up, due to his dangerous and powerful nature, in a top-security cell. Since his imprisonment, he's quietly waiting for his moment.
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Janka
- Age: 29 years-old
- Nationality: File:Flag-hun.png Hungarian
- Deity form: Su iyesi (Spirit of water - Tengrism)
- Alternative form: Od iyesi (Spirit of fire - Tengrism)
- Fighting style: Pencak Silat
Janka is an always confident and vicious woman, she is one of the best freelance secret ops spy in the world. Lot of characters will learn that they can't trust her. Her first motivation will always be the money and she will be exclusive to anyone or any organization placing her in a true neutral position.
Janka started her career as a courtesan but when she starting to get along with powerful men, she gained numerous high value information about the politic and business spheres that she could sell. Being agile and stealthy due to her Heir power, she soon became a spy and began to accumulate a global reputation.
In the fight between the Primordial Program and the Eight Seal, Janka seems to have a lot of useful information for only who can offer her services.
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Soledad
- Age: 22 years-old
- Nationality: File:Flag-chili.png Chilean
- Deity form: Xōchipilli (God of Art - Aztec)
- Fighting style: Snake Kung Fu
Due to her trauma, she assisted to a massacre and was left for dead, Soledad possesses a detached, cynical outlook on life. As a result, she turned into a determined, secretive and, sometimes, rude woman. It doesn't show much but, deep down, she is still a young woman passionate by all kind of arts.
Soledad wasn't born Heirs, when Ezequiel started his rampage in South America, Soledad, was one of her victim despite being human. Left for dead by the murderer, she was rescued in time but not without aftereffect. Soledad starts to become a Heirs, gained the power of a man that Ezequiel killed before attacking her, but the worst effect that she gains a emotional link with her aggressor and can feel his presence. She choose to use this effect for taking revenge but before comes to him she has to train herself. When she was ready, Ezequiel was abducted far away from her.
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Wei
- Age: 29 years-old
- Nationality: File:Flag-tai.png Taiwanese
- Deity form: Jade Emperor (High God - Chinese Mythology)
- Fighting style: Shorinji Kempo
Good willed and well-spoken, he seeks whole-heartedly to repent for his past in the Eight Seal. He concerns himself over other people's welfare and respects those around him.
Wei is the Heir of a powerful and authoritarian god, the Jade Emperor, who would deny Wei's own free will wanting him to be the leader of the war against the Wilting. With the fear to become his Deity's puppet, Wei started to use the martial arts to channel the power in him but with approximate success. As he travelled the world to know more about his power and the Deities, he was approached by a member of the Eight Seal who promised him serenity and a better world.
Wei quickly discovers the real intention of the Eight Seal and fight against them when they tried to annihilate a Japanese village. He saved the young Saeko but the rest of the village was destroyed. During four years, he took care of Saeko, teaching her, his knowledge and martial arts. When Saeko chose to live on her own in the city, Wei stayed in the mountains as a hermit.
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Yamatoni
- Age: 43 years-old
- Nationality: File:Flag-jap.png Japanese
- Deity form: Odin (God of knowledge - Nordic Mythology)
- Fighting style: Marine Corps Martial Arts Program
Though he appears menacing, Yamatoni is a kind man with great patience. He is a man whose words can bring joy and understanding to others, and he sets out to inspire others with confidence. He has strong determination and likes to be on the front lines when it comes to dealing with problems.
Before being the Director of the Primordial Program, Yamatoni was a courageous soldier, even a legend on the battlefields. During a mission, Yamatoni found a dying young man, he tried to help him until the man finally passed away but not without giving his power, since then Yamatoni became an Heir. With his new power, the Japanese government named him Director for their secret operation against the Ancient gods. One day, Yamatoni discovered the Eight Seal, a cult working in favor of the Wilting, he launched a mission against them using the best soldiers of the Primordial Program, despite his military experience, the mission failed and he was the sole survivor of his battalion. Since, rumors are that he is now on the Eight Seal side... For Zoya, his former protegee, Yamatoni is the man to shot down.
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Non-playable characters[edit | edit source]
Sophia[edit | edit source]
Sophia is Alec's departed mother. She was a scientific student when she gives birth to her unique son. When Alec begins to show his Heir's power, Sophia and her lover started to feel threatened and been overtaken by the situation. She, then, searched for help and came across The Primordial Program. She first entered in the program for her son but, soon, she became employed in the Research Division and, later, even became the Director of this division.
During her time in The Program, she finds herself attached to Lou, a very young Heirs who saw her as a mother figure.
One day, Yamatoni organized an operation against The Eight Seal, she convinced them to accompanied the troop as a supervisor on the execution. The operation was a lethal failure as lot of the soldiers died in the confrontation against The Eight Seal, only Yamatoni seemed to survive.
Since then, we have no clue of Sophia but there is a lot of reasons to believe that she was abducted by the enemies. This is why, five years later, her son Alec joined the Primordial Program with the aim of finding her or at least know what happens to her.
Orion[edit | edit source]
All the experiment successes of JiaJun come to one point: making Qingyun the most powerful being on Earth by giving her an artificial Deity.
Due to her luminescent Deity form, Qingyun calls herself Orion. In this superior Deity form, Qingyun has access to a larger and more dangerous moveset who makes her the ultimate fighter and a real challenge for the opponent. Her new Deity form is 3 meters-tall making her the tallest fighter in the game.
Gameplay
Heirs to the Wrath is like typical 3D fighting games, it plays with 7-buttons corresponding to moves including motion, attack, guard, throw or, as we see later, transformation. As most of the fighting game, Heirs to the Wrath focus on an attack/defense strategy where the players have to take advantages of his opponent's moves to gain a chance to attack or, inversely, to anticipate a disadvantaging situation and entering in a defensive strategy.
Inspired by the Bloody Roar series, the overall fighting system is based on the Deity Transformation where the player can transform his fighter into their powerful and more agile god-like form with an extended attack arsenal. In Deity form, the player can execute a Wrath Move, the strongest attack, before come back to his Human form.
The player can also enter in Titan form, more powerful than in Deity form, where he can perform Wrath Move without automatically comes back in Human mode. In this form, the Deity Gauge is flashing and gradually fade away over time, once it's empty, the fighter back to a Human form.
Basic Commands[edit | edit source]
Display[edit | edit source]
Deity Gauge= Below the players' Life Gauge, it's your Deity energy indicator, if the Gauge isn't empty you can transform into your Deity Form.- In Human Form: You can fill up your Deity Gauge by giving or taking hits.
- In Deity Form: Taking hits will decrease your Deity energy
- In Titan Form: Your Deity energy will slowly decrease until it's empty.
Basic Fight Mechanics[edit | edit source]
Defensive Commands= The overall fighting system is based on various defensive commands :- Defense Reflex: A high and middle light guard is constantly activated unless you make an attack. The character do an evasive or blocking move in function of the opponent high or mid attack, most of the time, shoulder and arm movements. Press Down for blocking low attack. As a light guard, the Defence Reflex are vulnerable to Guard Break Attack.
- Guard
: It can block various attacks, even Guard Breaks attacks, but it comes at the cost begin more vulnerable to Projection or Astonishment effect. As the Light Guard, you have to press Down to blocking low attack.
- Sidestep
or
: There are two sidestep buttons (right/left), if you hold the button, the characters will start a side-stepping according to the direction you chose. If you push rapidly an sidestep button, the character will do a quick evasive move in the respective direction. While Ducking, your fighter will roll on the ground.
- Counterattack
+
: (High/Mid/Low) Back direction + Guard Button quickly. In a short delay, the characters could counterattack a regular attack from the opponent, the result is a armlock/leglock or judo like attack. Depending on the attack, the player will have to direct his countering move in the opposite direction (for example, for counter a high attack put: Low Back Direction + Guard Button)
- Air/Ground Control: It allows the character to recover after being launched into the air (Air control) or knocked down (Ground control) to escape or, even, to use a landing or rising attack. You can also recover from a knock down before falling by pressing
just when the fighter is about to touch the ground, the fighter will, then, spring back up. In certain condition, this recovery move is unable, for example, when a character is knocked into a spiral falling animation.
- Jump
: The character make a jump, allows him to evade low attacks and executes a landing attack (Air control) or an aerial attack.
- Dash: Pressing two times in forward or backward direction in quick succession will cause the fighter to dash a short distance (
). It's also possible to backdashing (
) where you going backwars or execute a crouching dash or crouching back dash when you dash crouching forward or backward. With a good timing, some characters can have a double backdashing. It's possible to hold the
to make the character run.
- Ducking
: Two times in the down direction. Ducking allows the fighter to evade high and middle attack and to access to specific offensive and defensive moves. While ducking, there is no low guard.
- Facing Backwards: While facing away from your opponent (with your back turned towards them), the fighter has unique offensive moves while turned around. He has no guard and he is more vulnerable to damage and astonishment effect however he is still capable of dodging incoming attacks.
- Mockery
+
: The character will make a mockery against his opponent, this move lightly reduces the opponent's Deity gauge filling.
Deity Mechanics[edit | edit source]
Charging Faith= The player can use the Charging Faith by maintaining![L Button L Button](http://images.shoutwiki.com/fantendo/4/42/NS_L_Button.png)
![R Button R Button](http://images.shoutwiki.com/fantendo/d/dd/NS_R_Button.png)
Advanced Fight Mechanics[edit | edit source]
Interruption System= The fights are based on a rock-paper-scissors like interruption system, in which Regular Attacks beat Throws, Throws beat Counterattacks, and Counterattacks beat Regular Attacks. Astonishment= Another particularity, it's the astonishment strategy, the fighters can use different moves to astonishing their opponent, making them confuse and unable to move or use their Defence Reflex, less energy they have more the confusion lasts. If you are astonished, alternate![Left Button Left Button](http://images.shoutwiki.com/fantendo/9/98/NS_Left_Button.png)
![Right Button Right Button](http://images.shoutwiki.com/fantendo/9/92/NS_Right_Button.png)
Environment Mechanics[edit | edit source]
Arenas= The game presents various size of stages with constant movements and animations (spectators, background animation, weather, ...). The duels take place in interactive and highly-destructive arenas.Various arenas are evolving through a match depending on the remaining time or the fighters' life. For example, the nearer is one of the fighter to be defeated, the gloomier the background will be or an event, like the apparition of spirits, can last the whole round before being complete. Some arenas have particularity to add new difficulties or opportunities as uneven ground, walls, obstacles (like furniture,...), participating crowd, optical illusions, .... Danger zones= There are Death Traps in some stages. Fall into this kind of traps will show a, sometime, brutal cutscene. If your opponent falls into a Death trap you win. In a less lethal way, the arenas can have Danger Zones (electric fencing, tree, ...) where the opponent takes remarkable damages if he hits it. Hidden floors= In some stage, there is a hidden floor, going through an inner-arena to another come with an energetic cutscene. Normally, when a characters fall out the zone, he lost for begin out of the ring but in the case of a hidden floor, he will land in a new floor with his opponent joining him. Once you are in a new area of the stage the remaining round will start in this area.</tabber>
Tag Battle Mechanics[edit | edit source]
Tag Moves= Tag throws (![Control Stick right Control Stick right](http://images.shoutwiki.com/fantendo/b/b6/N64_Stick_right.png)
![Y Button Y Button](http://images.shoutwiki.com/fantendo/3/34/NS_Y_Button.png)
![ZR Button ZR Button](http://images.shoutwiki.com/fantendo/7/7e/NS_ZR_Button.png)
![ZL Button ZL Button](http://images.shoutwiki.com/fantendo/6/64/NS_ZL_Button.png)
![Down Button Down Button](http://images.shoutwiki.com/fantendo/0/04/NS_Down_Button.png)
![Right Button Right Button](http://images.shoutwiki.com/fantendo/9/92/NS_Right_Button.png)
![Up Button Up Button](http://images.shoutwiki.com/fantendo/7/70/NS_Up_Button.png)
![Down Button Down Button](http://images.shoutwiki.com/fantendo/0/04/NS_Down_Button.png)
![Right Button Right Button](http://images.shoutwiki.com/fantendo/9/92/NS_Right_Button.png)
![Up Button Up Button](http://images.shoutwiki.com/fantendo/7/70/NS_Up_Button.png)
![ZR Button ZR Button](http://images.shoutwiki.com/fantendo/7/7e/NS_ZR_Button.png)
![ZL Button ZL Button](http://images.shoutwiki.com/fantendo/6/64/NS_ZL_Button.png)
Alternative Versus Modes[edit | edit source]
Typhon Mode= Typhon mode is an unlockable versus mode allowing to play with an versus mode inspired by Bloody Roar 4 Health and Beast Mechanic. the Deity and Life gauges are intertwined, meaning that if the player turns into his Deity Form, all the damage he will take will be only taken on his Deity Gauge. Also, if the Life Gauge is completely depleted, the player will automatically transform himself into his Deity form for the remainder of the round. The player can uses Charging Faith sacrificing some of his Life for fill up his Deity Gauge, if the player uses all his Life in the Charging Faith move, he will turn into his Titan Form until the end of the round. The player can come back to his Human form as he wants, helping him to dealing with his Life Gauge. </tabber>Mains modes
Story
A playable mode where you follow the adventures of various characters.
The story mode follows a linear story splits into three chapters, plus a Bonus Chapter, through a series of character swaps. In each chapter, the player will fight with different fighter against various opponents determining by the events of the story. There is multiple cutscenes between the fight as well as some CG movie during the most important moments.
The story tells how a group of fighters with divine powers, the Heirs, has to investigate and to fight against the plan of Ancient Gods to create a new world pure and religious.
Arcade
A classic Arcade mode where the player chooses his fighter and fight a series of matches, each harder than the previous one. This mode has four levels of difficulty:
- Easy: Eight matches the last one being against a predefined opponent.
- Normal: Eight matches the last one being against a predefined opponent. There is also a bonus match against an unlockable character, if the player didn't have one game over.
- Hard: Eight matches the last one being against a predefined opponent. There is also a bonus match against an unlockable character, if the player didn't have one game over.
- Survival: An endless series of matches where you have to fight against each playable fighters until a predefined opponent, once this predefined opponent defeated, the row of matches starts over. The more matches you win and the less time you used will increased your final score.
Clear the Arcade mode with a fighter unlocks a little cinematic showing an important moment of the fighter's life. This cinematic can't be unlock with the Survival difficulty due to the face this difficulty can't be finished.
Versus
Versus battle in offline modes, the player can play with another local player or with a CPU (which you choose the difficulty level between 1 and 5). You can also use this mode for watch CPU only battles.
- VS Battle: Simple versus with one vs one
- Tag Battle: Versu two teams of two members.
Ascension
This mode presents a story in an alternate universe where the player participates to the Ascension Tournament to make his name to the Pantheon. The player will have to choose the fighter and go through 25 matches, each with their own rules and events, as well as 10 secret matches unlockable depending on the action of the player. The player can change his fighter whenever he wants.
Each matches won will unlock new abilities (Defensive/Offensive bonuses, new moves, moves from other fighter,...) or give you Offering for buying this said abilities.
The new abilities bought can be added on one of your fighters who have limited number of five Ability Slots.
The more the player go through the Tournament the more difficult the matches are, as the CPU opponents will not only gain in level difficulty but will also have bonus abilities on their own. The rules of the matches will also gain in difficulty as the fighter can loose his defensive commands, can have to fight against three opponents in a row or can have his Deity Form deactivated against an opponent in Titan Form.
Later in the game, you can unlock the option to play with your Ascension fighters on other modes like Versus, Arcade or Practice.
Practice
In this mode the player can learn more about the gameplay of the game and the strategy to become a better player. He has the choice between three sub modes:
- Free Training: Practice your fighting skills with various displays: the inputs, the move's damage, the combo damage, the moves range (high/mid/low), the frame counts of a move, the possibility of the move being a tracking move. There is also other useful options: Command recording, multiple CPU mode settings and Instant replay.
- Tutorial: Learn, as you complete various tasks, all the terms and regular strategies from the game and, to a certain extent, from the Fighting Game genre.
- Command Training: Learn and master the combos of a character.
Galleries
This mode presents to the player multiples galleries with video, picture, music or sounds that he win during the game or that he took or recorded himself.
- Movies: A collection of cinematic that you unlock progressively through the game. Movies includes: Openings, Cutscenes, Endings, Credit, ...
- Hall of Fame: A presentation of each fighters with their story, their complete statistics (Health, Power, Range, Speed, Mobility, Recovery, Weight, Height, High/Mid/Low Power, Throw/Counter Power, Wrath Power, ...), all their lines (as SFX sounds) and an animation presenting the fighter executing a routine from his personal martial art (a kata for example). To see a fighter presentation, you have to complete the Command Training with him.
- Artworks: A collection of official artworks that you unlock progressively through the game. Artworks includes: Concept Art, Render, Unused artworks, ...
- My Albums: An album for your saved replays and screenshots.
Option
GAME SETTINGS:
- Time Limit: Choose how much time lasts a round
- 20sc / 40sc/ 60sc / 90sc / Infinite
- Rounds: Choose how many rounds there are during a versus battle
- 1 / 2 / 3 / 4 / 5
- Blood: Choose if some hits show spurting blood or no
- Off / On
- Game speed: Choose to accelerate or slow down the fighters
- Off / Slow / High
- One Form Only: Choose in what form the fighter will be
- Off / Human Only /Deity Only / Titan Only
- Walls: Choose the resistance of the wall around some arenas
- Off / Weak walls / Final round / No walls
- Kids Mode: Choose to distort the fighters to give them funny look
- Off / Big arms / Big heads/ Kids
DISPLAY SETTINGS:
With Display Settings you have the possibility to change the graphic of various displays (Life Gauge, Deity Gauge, Fonts, ...) by switching through different visual themes (Retro, Fire, Neon, Antiquity, ...).
You will even be able to change the Gauges position.
OTHER SETTINGS:
Here are the other settings avalaible in the option menu. There are mostly typical options for any video games:
- Controller
- Sound
- Graphic
- Savefiles
Heir to the Wrath Online
With the online platform, Heir to the Wrath Online, the player can now fight against online opponents in VS Battle, Tag Battle or Tournament. You can add players in friend list and make your own tournament. Training with online player is also available.
The players will earn Online Points by defeating opponents close to their rank or above (giving little to no points for beating a lower rank). The more Online Points they gain the better ranks they have. A player can loose points with abusive disconnecting. Each player can also be ranked by Connection Priority (How good their online connection is) and Disconnect Ratio (How much have they disconnected during matches).
Some online events will be also weekly appears rewarding the regular online players with a chance to gain unique prize as Online Points and pre-release DLC contents.
ONLINE MODES:
- User's Profile
- VS Battle
- Team Battle
- Winner-Stay
- Tournament
- Training
Stages
A battle takes place in a Stage. Each stage has its own settings and, sometimes, his own rules. It can be really useful for a player to know the specificity of a stage to take advantage of it. Each stages of Heirs of the Wrath are associated to a fighter and, most of times, illustrate a part of his country of origin and the culture.
Some stages have two versions. In most of the case, it is one original version and one more basic version (with no specific gameplay like uneven ground or traps) but others has two completely different versions like Distant Forest that has a version during summer and a second during winter.
Outside the fights, the stage also appears in the Story mode and mostly serves as a decor for characters encounters.
List of stages[edit | edit source]
There are 16 stages in Heirs to the Wrath.
Apartment 13 | |
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A substandard and unsafe housing with very fragile furniture and walls. During your fight, you will crash into a bed, a closet even a toilet destroying everything all around you. You can access to new rooms by throwing the opponent through a wall. You start in the bedroom. Apartment 13 has one unique version Specificity:
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Cathedral of Apocalypse | |
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In a Cathedrale-like architectures. You can see strange and gigantic silhouettes of angels and demons behind impressive stained window of the cathedral overhangs you. The Cathedral of Apocalypse is evolving during a fight depending on the current winner
Cathedral of Apocalypse has one unique version
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Cherry Street | |
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A simple japanese pedestrian street with a row of colorful, semi-detached houses in a side and a row of cherry trees in bloom and bicycle. You can see a white tramway in the background. It's one of the most colorful and peaceful stage for a bloody violent fight. Wind animation with petal and bright sun contribute to the arena aestheticism.
Cherry Street has one unique version
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City Roof | |
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On the top of the world, you have a impressive panoramic on all a North American metropolis. In this arena you will be under the light of helicopters. In the last round, one helicopter will crash on the arena (under the attack of a random character), the zone will be highly dangerous, a lot of things will happen like fire, fall of the antenna, engine explosion. Be ready ! City Roof comes in two versions:
Specificity:
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Classical Museum | |
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With a Greek revival architecture, the museum in one of the most luxurious place to fight. It is divided in two areas :
Classical Museum has one unique version Specificity:
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Cyber Nightclub | |
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It's a techno-rave night club reserved to the most underground community. There's a lot of dances, parties going on around you but you're here for the fight and it's exactly what make this nightclub than popular: the violence. You will be in a neon environments, lots of light animations, sexy dancers and all of that conducted by the Disc-jokey' mix.
Cyber Nightclub has one unique version
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Distant Forest | |
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Due to the numerous wind-singing bamboos and an absence of wildlife, this forest is known for being exceptionally relaxing. You can find a shallow lake in his center and a rocky cavern in the extreme left. This forest has a historic association with old demons, be careful, it is said that these ghastly spirits glide between the bamboo plants. Distant Forest comes in two versions:
Specificity:
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Freeway Chase | |
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Get ready for high-speed action. You are fighting on various big vehicles dashing off on a freeway at night. The environment will change between streetlights, temperate rainforests, construction sites and highway tunnel. Beware, using your strongest moves can cause brutal accident, forcing you to jump on another vehicles. Your reflex will be tested here. Freeway Chase comes in two versions:
Specificity:
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Healing Spa | |
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A communal bath house which uses hot water from a natural, rocky hot spring in the end of a waterfall. This bath house is quite relaxing within an Art Nouveau architecture, with one large wall separating the sexes. During the fight, which take place in a deep foot sap, you can break the barrier, the result is random, which type of naked people will you surprise behind? If you begin an all-female fight, you will start in the ladies side otherwise you'll start in the gentlemen side.
Healing Spa has one unique version
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Outch! Ring!! | |
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You are fighting on the set of an overexcited game show. Colorful, light everywhere, a big audience encouraging their favorite. It is a fun and unpretentious level where a beautiful lady presenter can shows up anytime for make a commentary. In the end of the match the presenter will interview the winner and different animation will play depending of his success. (Bigger Animation if he wins all the rounds) Outch! Ring!! comes in two versions:
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Pantheon Coliseum | |
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You will be in the center of a gigantic Greek Coliseum encouraged by a breath-taking crow. With marble, flags, sleepy big cats and gigantic statues of Olympic Gods are part of the surrounding. You can also admire in the background, the outside of the Coliseum, a beautiful Greek island landscape with white and blue houses.
Pantheon Coliseum has one unique version
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Prison Yard | |
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The sinister prison yard of the Eight Seal. You fight in a suspended cage with esoteric lights, surrounded by levels of balcony and prison cells. A lot of evil spirits encourage the fight, and when the hits become too violent the cage starts to swing itself. Be careful when you get close of an evil spirit, he can hit you or grap you for letting your opponent some free hits. Prison Yard comes in two versions:
Specificity:
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Serene Dojo | |
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A majestic dojo with a classical Chinese architecture. There's a lot of statues, engravings who recall ancient gods from various mythology. If you throw the opponent through the paper wall, you will fall into the wood bridge. Serene Dojo has one unique version Specificity:
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Skate Park | |
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Graffiti, smoke, police sirens, rusted containers or trolleys, posters, garbage containers this place is unsafe and unwelcome. When you're fighting more and more skaters, punks and other misfits will assist to the match and cheer their favorite with flags. Be careful when you get close of the crowd, they can hit you or grap you for letting your opponent some free hits. Skate Park has one unique version Specificity:
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Step-Pyramid | |
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The fight start at the summit of an Aztec pyramid where you are above and surrounded by a dense tropical forest. If the fighters fall too much on the ground the roof where they fight will collapse and the fighter will fight in to bottom of Pyramid. The interior of the Pyramid is an Aztec temple with lots of engravings, statues and even a throne. The vegetation spread all over the place as there are a lots of enormous tree roots and luminescent fungus which light the place. Step-Pyramid has one unique version Specificity:
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Sunrise Beach | |
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Relaxing is easy on this Cameroonian beach during a sunrise: sand soft and white as sugar, brilliant sunshine and azure waters abound but you're here for the fight. While you try to beat each other, you can see various animations like Beach-volley, sandcastles and crabs. If you go to the extreme right, you reach the rocky reefs and their wild waves. Sunrise Beach comes in two versions:
Specificity:
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Soundtrack
File:Inspiration - Hiers to the Throne OST.ogg
The game soundtrack ranges from gentle house to IDM trips through raucous synth melodies and hip-hop loops showing a variety of beats packed, all of which help to bring out an emotional and dream-like dynamic in opposition of the high energy tunes of most of the fighting game scores.
File:HTTW - Battle.ogg
If the score mostly focus on electronic beats, there is sometimes classical music elements (choir, cello and violin) and heavy metal elements (riff with electric guitars, distortion sounds and vigorous vocals) adding variety and powerness to the soundtrack.
Artworks
Logos[edit | edit source]
Character Designs[edit | edit source]
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Development
With the revival of the fighting games market since the release of Street Fighter IV, the HTTW team wanted their own license able to stand out among the 3D fighting games represented by a very limited number of series (Tekken, Soul Calibur and Dead or Alive).
Taking inspiration from the changing form gameplay of a Hudson Soft fighting game series, Bloody Roar, the HTTW team developed the idea of Heirs to the Wrath with strong emphasis of a modern gameplay aiming to the esports tournament market.
An intriguing storyline, charismatic fighters and attractive design were developed so that the game can appeal to both casual gamers and the Western audience as well as garner a fanbase.
Even before the official launch, 5 DLC were announced each of them will add a new fighter, a new arena and new topical outfits for the fighters, they will be release every 6 months for a still to be determined price. During the same announcement, the HTTW team stipulated that, depending on the success of the game, they have plan for a sequel or a re-release.
Trivia
- All the Wrath Moves are directly inspired by legends and myths surrounding the Deity.
- Lots of deities was considered for the fighters, even Deity from less conventional mythologies as Cthulhu or The Flying Spaghetti Monster.
- From this survey, Elek-trode is voted first favorite fighter from the players as she gains 32% of votes. The second being Darren with 16% of votes.